maps/darcap
alestan 19f3154ccc Changed puddle arch in map to rain1 so that it isn't a rain cloud.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@15079 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-09-10 16:39:08 +00:00
..
castle Adapt exit coordinates to server r12199. 2009-10-22 23:06:07 +00:00
cave Quest for Cameron, the tavern owner: search why he doesn't get some special wine. 2010-06-19 15:08:55 +00:00
darcap Changed puddle arch in map to rain1 so that it isn't a rain cloud. 2011-09-10 16:39:08 +00:00
lynn
pygmy_forest
quest Questify Darcap's elemental quest (basic for now). 2010-06-06 11:02:47 +00:00
raffle Add an emergency exit to the first Raffle floor, to let people escape after a map reset. 2010-10-17 08:28:52 +00:00
temple_justice
town2 Major cosmetic update to Guild of Sages in Darcap mountain village. Expanded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated world map for new map entrance destination. 2011-05-19 05:05:55 +00:00
undead - Remove duplicate and triplicate "stones" floor tiles. 2009-07-19 22:43:24 +00:00
README
darcap.quests Quest for Cameron, the tavern owner: search why he doesn't get some special wine. 2010-06-19 15:08:55 +00:00
house1
village1

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.