maps/lake_country
rjtanner efeca04df0 Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@14428 282e977c-c81d-0410-88c4-b93c2d0d6712
2011-04-23 23:31:56 +00:00
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Butakis Numerous changes to Fortress of Lord Butakis General Shop. Floor plan resembles building layout. Door or entrance now opens when a player approaches. Shop item layout changes. Map considered an outdoor map so darkness or time of day is visible when inside; added light sources. Updated Fortress map for new shop entrance destination. 2011-04-23 20:45:05 +00:00
Mwizard Cosmetic wall changes for nicer merging 2008-12-23 07:06:14 +00:00
RETower Cosmetic wall changes for nicer merging 2008-12-23 07:06:14 +00:00
Sunset_Lake Cosmetic change with how swall (fence) merges with nearby walls 2008-12-02 02:52:33 +00:00
dragon_hangar Run MapNormalizer editor script on all map files. 2009-07-12 14:47:05 +00:00
ebony Insert missing floor tiles 2008-12-23 06:59:55 +00:00
elven_moon (Inprogress checkin) Update map names to make them unique and more descriptive 2008-10-22 01:47:55 +00:00
marsh Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-20 22:03:15 +00:00
shops Major cosmetic overhaul to Oldie Moldie's Jewelry in Lake Country. Exapnded the map to include ground outside the shop walls. Floor plan matches the physical building shape. Door or entrance now opens when a player approaches. Shop item and decor layout changes. Map considered an outdoor map so darkness or time of dayis visible when inside; added light sources. Updated world map for new map entrance destination. 2011-04-23 23:31:56 +00:00
small_buildings Replace recently updated oakdoors with new archetype and recycled graphic. Requires archetype r10798 or newer. 2008-12-02 02:48:05 +00:00
snake_pit Replace blocked (solid black square) arch with cave_15 (solid grey square) archetype, requires archetype update r10843 or newer 2008-12-13 08:57:45 +00:00
DA Make Hanuk uncharmable by setting him to level 120 2008-12-20 06:55:21 +00:00
sentrio_farmhouse Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic 2008-09-20 22:03:15 +00:00