350 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Reg
		
	
	
			
		
		
	
	
			350 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Reg
		
	
	
| region wilderness
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| parent world
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| longname Somewhere out in the Wilderness
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| fallback 1
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| msg
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| Grass, mountains, trees, rivers, and not a soul to be seen for miles around,
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| the wilderness is not the most civilized of places, and stories
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| that have reached the towns tell of fearsome creatures and labyrinthine
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| dungeons far under the surface. Of course, these rumours have never been
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| verified, though the few who have tried have taken a long time in doing so....
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| endmsg
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| end
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| region world
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| longname The World.
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| jail /scorn/misc/jail 15 1
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| msg
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| If you are seeing this, someone goofed, you should never see this message.
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| endmsg
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| end
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| region creation
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| parent world
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| longname The Creation of Time
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| msg
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| Who knows where this place is, but all have seen it. As mysterious as it is,
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| its just an other part of life.
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| endmsg
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| end
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| region highway
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| parent world
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| longname The Imperial Highway
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| msg
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| The Imperial Highway was built long ago, so much so that its origins are
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| now long since passed out of recorded history and into the stuff of legends.
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| In the years since its construction it has gained the name "The yellow Brick
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| Road" on account of the distinctive colour of its paving. Whilst in former
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| times the Imperial highway was safe to all who would pass along it, in
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| recent times it has started to decay, as the toll of centuries comes to bear
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| on this once-splendid testament to past powers.
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| endmsg
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| end
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| region greenway
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| parent wilderness
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| longname The Greenway
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| msg
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| The elves are thought to have quicker ways to travel...
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| endmsg
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| end
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| region scorn
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| parent world
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| longname The Kingdom of Scorn
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| msg
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| Nestled snugly in a sheltered bay at the west of the Imperial Highway, Scorn
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| is a safe and welcoming place for those who pass by. Its position on the
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| Imperial highway allows it to maintain its importance as a stopping off
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| point between the other major cities along the route and an attractive
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| location for trade and commerce. This combined with the sheltered harbour and
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| extensive shipping lines, ensures that Scorn remains a key crossroads
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| bustling with activity, long after its former military dominance has
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| diminished.
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| endmsg
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| end
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| region scorncounty
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| parent scorn
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| longname The Kingdom of Scorn, Surrounding Area
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| msg
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| Outside the gates of the city of scorn, the activity of the town can be heard,
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| but not seen the cries of the traders, and calls of the sailors belie your
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| proximity to this bustling town, though to look around you see only the relative
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| tranquility of quiet farmland and the sense of peace it evokes.
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| endmsg
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| end
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| region streetsofscorn
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| parent scorn
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| longname The Kingdom of Scorn, Inner City
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| msg
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| Here, in amidst the trading activity at the heart of scorn you find
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| yourself scarcely able to hear yourself think with the din of commerce all around
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| you as shop keepers and traders shout their wares.
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| endmsg
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| end
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| region scornarena
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| parent scorn
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| longname The Kingdom of Scorn, Arena
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| msg
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| A giant amphitheatre made of white stone that glistens in the sunlight. People
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| in the stands cheering and screaming for blood. The finality of the gates that
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| come crashing down behind the gladiators below them, and the certain knowledge
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| that only one will survive.
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| endmsg
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| end
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| region scornoldcity
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| parent scorn
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| longname The Old City of Scorn
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| msg
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| You find yourself gasping in wonder at the extensive caverns underneath the city,
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| here there remains the ruins of old Scorn. A reminder of the great power the city
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| once possessed, and a sign of how far it has fallen. As you look around however
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| you notice that whilst the previous inhabitants of these ruins are no longer
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| present, some new ones seem to have taken their place, and these denizens don't
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| appear to be very welcoming.
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| endmsg
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| end
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| region navar
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| parent world
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| longname The Kingdom of Navar
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| jail /navar_city/jail/jail 16 1
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| msg
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| Straddling the corner of the Imperial highway as it turns North near the
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| Eastern border of the known world, and surrounded by dangerous territory,
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| Navar is an unlikely site for one of the world's grandest cities.
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| Yet there it stands, dominating the skyline for miles around and showing the
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| same bustling activity expected of any thriving market town.
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| endmsg
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| end
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| region brest
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| parent world
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| longname Brest
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| msg
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| Describe Brest
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| endmsg
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| end
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| region darcap
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| parent world
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| longname The Sultanate of Darcap
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| msg
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| Isolated from the rest of the region by an extensive mountain range to the
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| south, and possessing a massive natural harbour, Darcap is a small, but
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| easily defensible town, dominated by a pair of powerful guilds. The town is
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| also noted for its circus, whose reputation draws visitors from all over
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| the world.
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| endmsg
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| end
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| region darcapcircus
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| parent darcap
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| longname Darcap Circus
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| msg
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| This circus' reputation draws visitors from all over the world.
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| endmsg
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| end
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| region wolfsburg
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| parent world
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| longname The Port of Wolfsburg
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| msg
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| Located on an island far away from the coast, Wolfsburg relies entirely on its
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| quay to supply the town and as a result has a strong seafaring tradition among
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| its populace.
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| endmsg
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| end
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| region santodominion
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| parent world
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| longname Santo Dominion
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| msg
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| Santo Dominion sits in a small bay to the north of Scorn. It is an important port 
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| of call for ships traveling to and from Scorn and the town of Stoneville, which 
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| is located on Dragon Island.
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| endmsg
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| end
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| region lakecountry
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| parent world
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| longname Lake Country
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| msg
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| Founded by Lord Butakis, this land is a unique region of lakes, rivers and the sea. 
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| Changes, both natural and unnatural, had drastically transformed the landscape of 
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| this area.  Rivers had been diverted, lakes were drained, and the sea had reseeded - 
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| only to have all this undone or remade through a catastrophic flood a decade later. 
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|  As a result of this devastation, one needs to recognize the hardship and sorrow 
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| that has been a burden on this land. Many lives have been lost, several graves - 
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| marked and unmarked fill area.  Rumors that the fog, which covers the land, is a 
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| testament of the grief and anguish experienced by the first settlers has drawn 
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| those brave enough to face such superstition.  Another interest of lore is the 
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| wandering spirit from the nearby forest; a spirit in which seems to be holding a 
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| grudge from ages ago. Others travel to Lake Country because of its reputation - 
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| the rich shops operated by retired adventurers, the Training Tower and the safety
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|  within the Fortress of Lord Butakis.
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| endmsg
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| end
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| region portjoseph
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| parent world
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| longname Port Joseph
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| msg
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| Port Joseph is located on the largest (which isn't saying much) of a chain of 
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| islands west of the Kingdom of Scorn.  While the island doesn't boast very much, 
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| most everything there is very practical.  How the times have changed. The early 
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| days of Port Joseph was a haven for the most ruthless band of pirates that the 
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| high seas has ever seen. The infamous reputation of Port Joseph died with the 
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| passing of renowned pirate admiral, Moogley Bill. While his legend lives on, 
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| his treasure horde is still missing. Thanks to increased presence and protection 
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| from The King's Navy, many trade routes now pass through or near the area, so 
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| that makes the Port a frequent stop and transfer point for merchants. 
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| However, the pirate roots are still relevant today.
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| endmsg
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| end
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| region pupland
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| parent world
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| longname Pupland
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| msg
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| Describe pupland
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| endmsg
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| end
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| region ancientpupland
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| parent pupland
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| longname Pupland of Times Long Past
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| msg
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| Describe Ancient Pupland
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| endmsg
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| end
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| region nurnberg
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| parent pupland
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| longname Nurnberg
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| msg
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| Describe Nurnberg
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| endmsg
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| end
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| region lonetown
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| parent pupland
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| longname Lone Town
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| msg
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| Describe Lone Town
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| endmsg
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| end
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| region stoneville
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| parent world
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| longname Stoneville
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| msg
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| Stoneville is a small ship port located on the western side of 
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| Dragon Island. The island primarily serves as a vacation residence 
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| for wealthy merchants and adventurers.  For those who are not 
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| quite ready for retirement or seeking fame - guilds and shops keep
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| those travelers well stocked and tested.  Of course, the islands 
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| riches also seem to attract those with nefarious purposes who have 
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| taken hold of the various caves in the nearby mountains.  And in 
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| some cases, more closer to home then what most inhabitants would like.
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| endmsg
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| end
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| region firevolcano
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| parent world
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| longname Team Arena Volcano
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| msg
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| This fiery volcano rose up from the mountains one day.  It is inhabited by a
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| strange race of fire creatures who seem friendly, but very competitive.
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| endmsg
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| end
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| region azumauindo
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| parent world
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| longname The Shogunate of Azumauindo
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| msg
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| A hidden civilization, at the far east of the world.
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| endmsg
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| end
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| region dream
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| parent world
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| longname Life is but a dream?
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| msg
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| You do not know if you are awake or still dreaming
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| endmsg
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| end
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| region citydeclouds
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| parent dream
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| longname City de Clouds
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| msg
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| A wonderous city resting on the clouds, it could not possibly exist...
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| endmsg
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| end
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| region euthville
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| parent world
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| longname Ruins of Euthville
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| msg
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| The Ruins of Euthville can be found just off the Imperial Highway north of Scorn.
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| The riches and accomplishments of this one prosperous city actually lead to it's downfall.
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| Now, only terror and hardship remains -- demons and undead run rampant through the broken 
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| remains.
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| endmsg
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| end
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| region narcopin
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| parent world
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| longname Ruins of Narcopin
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| msg
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| Some believe natural elements have caused the once proud Kingdom of Narcopin to fall in to ruins. 
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| Others think a conquering army left behind this decrepit area in route to greater conquest.  
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| Some would say it was a famine or monster invasion.  No one would argue that frequent dust storms 
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| and marauding monsters has left behind just a few of the once many structures - any of which could 
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| collapse into rubble at any moment. Many are convinced ancient and lost treasure awaits those brave 
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| enough to explore this region.  A few have attempted to explore this area; from archeologists and 
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| adventurers to tomb raiders.  If there is anything left of value, it has either been plundered or 
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| no one has lived long enough to find it - or leave with it.  One thing is for certain, there is 
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| something very unnatural and unfinished with the fate of this whole area.
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| endmsg
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| end
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| region whalingoutpost
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| parent world
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| longname Whaling Outpost
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| msg
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| Also known as Terra Glaci in Old Navarian, this frozen wasteland is located on the far edge of 
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| the known world. The "Land of Frost" has been partially settled by those brave (or foolish) 
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| enough to fend off the Polar Bears, Ice elementals, Frost Dragons and similar monstrosities. 
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| Those in residence make a living (well, mere existence) out of whaling, which is why many of 
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| the nearby islands make up the Whaling Outpost. No one knows for sure who or how many reside 
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| around here, as the appetite of any wondering beast leaves countless dwellings empty and 
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| numerous ships at the bottom of the sea.
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| endmsg
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| end
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| region threesisters
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| parent world
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| longname Valley of The Three Sisters
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| msg
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| What should be a pristine valley nestled between two mountain ridges is rife in discord. 
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| Three Sisters, on their quest to immortality, found a way to craft an item that rivaled 
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| creations from the ancient gods.  For such an infractions - the ancient gods punished 
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| The Sisters, leaving them scarred and disfigured with wounds that would have killed 
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| any one else. The curse of immortality was then realized, but incomplete. Each of 
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| The Three Sisters lost their greatest Gift, which now reside deep in the vaults 
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| of the nearby factions.  For centuries now, conflict erupts daily as raids 
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| between each sect fights to a inevitable stalemate with one another over control of 
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| each Sister's Gift.  Trapped in their tower, The Three Sisters wait for destiny to 
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| grant them one last favor by making them whole once again.  Now that the ancient gods 
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| are no more - they could once again practice their craft.
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| endmsg
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| end
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| region marksel
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| parent world
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| longname Hamlet of Lord Marksel
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| msg
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| Situated about half way between The Kingdom of Navar and The Sultanate of Darcap, 
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| Marksel is a mining town whose old motto seemed to be, "Enough to Live With." 
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| A small group of sages, with their research, drives the demand for the mines rich 
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| metal.  As long as the work pays wages enough to keep the ale flowing from the 
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| nearby tavern, miners will be back at their post the following day.  Something has 
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| changed though, just as the hamlet was about to prosper, the trade roads leading 
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| to it fell under siege from bandits.  The merchant trade contracts have defaulted; 
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| the roads are too risky and unsafe. The forces of Lord Marksel have seen the 
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| tide of battle tip away from their favor.  Their hope dims with each passing day.
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| endmsg
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| end
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| region butakisfortress
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| parent lakecountry
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| longname Fortress of Lord Butakis
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| msg
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| The Fortress of Lord Butakis stands as a testament to the determination of Butakis 
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| to settle and secure the area called Lake Country. This bastion of security provides 
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| a hard line of defense against the demons, dragons, rogue wizard faction and agents 
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| of chaos that plague this land. While the stronghold stands in defiance of disorder, 
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| there seems to be dark forces at work from the inside; slowly whittling away the 
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| foundation of what the Fortress represents.  As a result of this, security of the 
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| Fortress has greatly increased in the past years.  A few have grown concerned over 
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| the very crowded prison filled with accused spies, thieves, and worse.
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| endmsg
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| end
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| nomore
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| 
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