77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
# -*- coding: utf-8 -*-
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# sell_punisher.py - Punish players for selling items
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#
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# Copyright (C) 2010 Nicolas Weege
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#
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# This program is free software; you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation; either version 2 of the License, or
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# (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software
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# Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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#
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#
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# This script punishes players trying to sell the item it is linked to.
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# The item is then not sold.
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#
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# It should be called from a "selling" event.
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#
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# An optional "punish_sell_in" key can be put in the item (not the event)
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# to specify a base path to punish selling it in maps which path starts with that value.
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# For instance, to restrict selling to Scorn, use "punish_sell_in /scorn/".
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#
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# If no key is defined, trying to sell is punished in the whole world.
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import Crossfire
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import random
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def sell_is_restricted():
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    map = Crossfire.WhoAmI().ReadKey("punish_sell_in")
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    if map == "":
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        return 1
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    current = Crossfire.WhoIsActivator().Map.Path
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    if len(current) < len(map):
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        return 0
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    if map == current[0:len(map)]:
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        return 1
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    return 0
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def handle_sell():
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    if not sell_is_restricted():
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        return
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    guard = None
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    map = Crossfire.WhoIsActivator().Map
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    for h in range(0, map.Height):
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        for w in range(0, map.Width):
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            top = map.ObjectAt(w, h)
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            while top != None:
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                if top.Type == 69:
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                    count = random.randint(2, 8)
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                    while count > 0:
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                        guard = Crossfire.CreateObjectByName("guard")
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                        guard.StandStill = 0
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                        guard.Unaggressive = 0
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                        map.InsertAround(guard, w, h)
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                        count = count - 1
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                    break
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                top = top.Above
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    if guard != None:
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        Crossfire.WhoIsActivator().Message("You thief!")
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    Crossfire.SetReturnValue(1)
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handle_sell()
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