90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			90 lines
		
	
	
		
			2.9 KiB
		
	
	
	
		
			Python
		
	
	
| # CFCampfire.py - Talking campfire-related classes
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| #
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| # Copyright (C) 2006 Nicolas Weeger
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| #
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| # This program is free software; you can redistribute it and/or modify
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| # it under the terms of the GNU General Public License as published by
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| # the Free Software Foundation; either version 2 of the License, or
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| # (at your option) any later version.
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| #
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| # This program is distributed in the hope that it will be useful,
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| # but WITHOUT ANY WARRANTY; without even the implied warranty of
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| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| # GNU General Public License for more details.
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| #
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| # You should have received a copy of the GNU General Public License
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| # along with this program; if not, write to the Free Software
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| # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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| #
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| 
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| import Crossfire
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| import random
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| import os
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| 
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| key_status = 'campfire_status'
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| key_line = 'campfire_line'
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| key_story = 'campfire_story'
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| status_read = 'read'
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| status_pause = 'pause'
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| 
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| class CFCampfire:
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| 	'''Main handling class.'''
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| 
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| 	def say(self):
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| 		'''Called when the player talks to the firecamp.'''
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| 		w = Crossfire.WhoAmI()
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| 		
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| 		if ( Crossfire.WhatIsMessage() == 'story' ):
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| 			if w.ReadKey(key_status) == '':
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| 				w.Say('So you want a story, he... All right.')
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| 				if w.ReadKey(key_story) == '':
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| 					w.WriteKey(key_story,self.get_story(), 1)
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| 				w.WriteKey(key_status, status_read, 1)
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| 				w.WriteKey(key_line, '0', 1)
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| 				w.CreateTimer(2,1)
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| 		elif ( Crossfire.WhatIsMessage() == 'pause' ):
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| 			if w.ReadKey(key_status) == status_read:
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| 				w.Say('Sure, let\'s rest some.')
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| 				w.WriteKey(key_status, status_pause, 1)
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| 		elif ( Crossfire.WhatIsMessage() == 'resume' ):
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| 			if w.ReadKey(key_status) == status_pause:
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| 				w.Say('Ok, let\'s continue.')
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| 				w.WriteKey(key_status, status_read, 1)
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| 		elif ( Crossfire.WhatIsMessage() == 'stop' ):
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| 			if w.ReadKey(key_status) != '':
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| 				w.WriteKey(key_status, '', 1)
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| 				w.WriteKey(key_story,'', 1)
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| 				w.Say('Hump, very well, I\'ll keep quiet from now on.')
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| 
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| 	def get_story(self):
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| 		'''Returns a random story from the stories directory, internal use.'''
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| 		story_dir = os.path.join( Crossfire.DataDirectory(), 'stories' )
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| 		stories = os.listdir(story_dir)
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| 		return stories[random.randint(0, len(stories) - 1)]
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| 
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| 	def timer(self):
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| 		'''Called when the firecamp's timer expire. Sends more of the story.'''
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| 		w = Crossfire.WhoAmI()
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| 		if w.ReadKey(key_status) == '':
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| 			# Been stopped in talking, probably.
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| 			return
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| 
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| 		line = int('0' + w.ReadKey(key_line))
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| 
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| 		if w.ReadKey(key_status) == status_pause:
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| 			w.CreateTimer(1,1)
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| 			return
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| 
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| 		f = open(os.path.join( Crossfire.DataDirectory(), 'stories', w.ReadKey(key_story)), 'r')
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| 		c = f.read().split('\n')
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| 		if line >= len(c):
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| 			w.Say('End of story.')
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| 			w.WriteKey(key_status, '', 1)
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| 			w.WriteKey(key_line, '0', 1)
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| 			w.WriteKey(key_story, '', 1)
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| 		else:
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| 			w.Say(c[line])
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| 			w.CreateTimer(len(c[line]) / 10,1)
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| 			line = line + 1
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| 			w.WriteKey(key_line, str(line), 1)
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