28 lines
		
	
	
		
			994 B
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			28 lines
		
	
	
		
			994 B
		
	
	
	
		
			Python
		
	
	
| #CFweardisguise.py
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| # A little script to insert an informational force into the player inventory
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| # if a article is applied and remove the force if it is unapplied.
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| # For example if you put on a priest robe it will insert the option value into
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| # a force slaying field which can be checked against on a map.
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| #
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| # This script is meant for items that can be worn or carried really
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| # I can't say how it will react if you hook it to other types of objects.
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| 
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| import Crossfire
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| 
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| activator=Crossfire.WhoIsActivator()
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| activatorname=activator.Name
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| whoami=Crossfire.WhoAmI()
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| 
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| option=Crossfire.ScriptParameters() # 1 is apply event
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| 
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| if option:
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|     inv = activator.CheckInventory(option) #Remove any previous disguise
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|     if inv:
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|         inv.Remove()
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|         #Crossfire.Log(Crossfire.LogDebug, "removing tag")
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| 
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|     if not whoami.Applied: #is the object is being applied
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|         tag = activator.CreateInvisibleObjectInside(option)
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|         tag.Name=option
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|         #Crossfire.Log(Crossfire.LogDebug, "adding tag")
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