maps/under_world
rjtanner 0b43c3be52 Added base content for Barracks (brest/dungeons/kolmtak-mine/kolmtak-barracks*) in Kolmtak Mine area (under_world/uworld_110_123).
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@20236 282e977c-c81d-0410-88c4-b93c2d0d6712
2016-04-30 18:05:14 +00:00
..
README
uworld_106_122 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_106_123 Added light sources to the entrance of Undermountain of Brittany maps (under_world/uworld_106_123 and uworld_107_123) in Brest. 2015-04-03 06:03:10 +00:00
uworld_106_124 In development and incremental check-in of Undermountain of Brittany (under_world/uworld_106_*) maps. 2015-08-31 22:38:52 +00:00
uworld_106_125 In development and incremental check-in of Undermountain of Brittany (under_world/uworld_106_*) maps. 2015-08-31 22:38:52 +00:00
uworld_107_122 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_107_123 Added light sources to the entrance of Undermountain of Brittany maps (under_world/uworld_106_123 and uworld_107_123) in Brest. 2015-04-03 06:03:10 +00:00
uworld_107_124 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_107_125 In development and incremental check-in of Undermountain of Brittany (under_world/uworld_107_125) map to include random loot drops and locations. 2015-09-29 05:03:50 +00:00
uworld_108_122 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_108_123 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_108_124 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_108_125 In development and incremental check-in of Undermountain of Brittany (under_world/uworld_106_*) maps. 2015-08-31 22:38:52 +00:00
uworld_109_122 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_109_123 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_109_124 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_109_125 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_110_122 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_110_123 Added base content for Barracks (brest/dungeons/kolmtak-mine/kolmtak-barracks*) in Kolmtak Mine area (under_world/uworld_110_123). 2016-04-30 18:05:14 +00:00
uworld_110_124 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_110_125 Adjust darkness and difficulty settings to Undermountain of Brittany maps (under_world/uworld_10*) in Brest. 2015-04-03 05:30:22 +00:00
uworld_120_109 Replace '[large_]gargolye' arch with '[large_]gargoyle'. 2012-11-18 12:22:43 +00:00

README

The under_world maps are somewhat analogous.  At current time, it
is but a small selection, but as time passes, a bit of an underworld
could exist, interconnected with each other.  For that reason, they
should follow a layout/naming conventions somewhat similar to that
of the above world, simply so that interconnects make sense.  If
things are named like 'cave1' 'tunnel16', etc, there is no clear idea
if a cave/tunnel you are making should connect in any way with those.

 Note that the naming here is a bit looser - it is quite so critical
that everything matches up perfectly as on the surface world - this
is largely because the underworld will have fewer interconnections,
and don't really need to use the map tiling as heavily as the surface
world - they may not need to use map tiling at all, and rather have
staircases or other map changers to lead from one area to the next.

For now, for the one I have done, I named it for the map it is mostly on -
the passage does in fact span two maps.


Mark Wedel
Sept 2002.