maps/quests/mak
eracc febdc82128 Fixed the silly looking firebolt that was in place of a campfire with an
actual campfire tile. Copied the exit tile across the bottom of the map and
covered all the exits with ground tiles. Modified the ground to make it
less uniform looking where all the yellow stones are.


git-svn-id: svn://svn.code.sf.net/p/crossfire/code/trunk/maps@4220 282e977c-c81d-0410-88c4-b93c2d0d6712
2005-12-27 21:21:09 +00:00
..
chaos Hide magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-11 13:57:44 +00:00
dragons Hide magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-11 13:57:44 +00:00
giant Hide magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-11 13:57:44 +00:00
mansion Hide magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-11 13:57:44 +00:00
troll_cave Fixed the silly looking firebolt that was in place of a campfire with an 2005-12-27 21:21:09 +00:00
undead Hide magic mouths and invisible exits below floor to prevent detection by show invisible. 2005-09-11 13:57:44 +00:00
unnatural - commit multipart monster notation changes to the quests folder 2004-08-08 03:47:50 +00:00
MainFloor Make pushable objects work again. This patch fixes a problem introduced by a recent server change; it does not change map behavior. 2005-11-28 21:17:19 +00:00