maps/darcap
ryo_saeba 8a086bc264 Make the whole building no_spell.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@22065 282e977c-c81d-0410-88c4-b93c2d0d6712
2021-04-10 08:49:50 +00:00
..
castle
cave
darcap Make the whole building no_spell. 2021-04-10 08:49:50 +00:00
lynn
pygmy_forest Run MapNormalizer editor script on all map files. 2013-07-19 10:23:00 +00:00
quest Replace last references to Dtabb 2018-12-28 16:32:59 +00:00
raffle Use "tissue paper" archetype instead of custom item. 2021-01-16 13:27:55 +00:00
temple_justice Remove duplicate floor 2020-04-23 02:09:41 +00:00
town2
undead Cosmetic changes to Undead Ruins, Level 3 (darcap/undead/undead.3) in Darcap - updated wall sections for nicer merging with nearby walls. No functional changes. 2012-01-31 07:22:34 +00:00
README
darcap.quests Normalize quest title capitalization 2021-01-02 00:02:43 +00:00
house1 Part of Patch #343 North of Darcap building cleanup by Tecslicer. Made Tollhouse (darcap/house1) in Darcap larger with automatic exits and added outdoor related features. 2015-06-30 20:26:43 +00:00
village1

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.