maps/pup_land/rainbow
anmaster 108b9e83ac In /pup_land: Fix some invalid key string warnings from gridarta.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@9340 282e977c-c81d-0410-88c4-b93c2d0d6712
2008-06-20 09:45:55 +00:00
..
Lv1 Restore text indentation to written instructions/dialogue 2008-03-21 00:04:23 +00:00
Lv2 Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map. 2008-05-23 22:30:19 +00:00
Lv3 Even more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with grep + sed. Also add @question to two pupland maps and fix a typo on a lake country map. 2008-05-23 22:30:19 +00:00
Lv4 In /pup_land: Fix some invalid key string warnings from gridarta. 2008-06-20 09:45:55 +00:00
Lv5 Remove two more unlinked duplicates. romm88 was a duplicate of room88, and lone_town/nf_bar an unfinished duplicate of the map of the same name in nurnberg. 2008-06-03 19:27:40 +00:00
Lv6 Rename dwall3_3 to dwall_3_3 after removing incorrect Object in 2008-01-19 00:56:11 +00:00
Lv7 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
red_town Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map. 2008-05-23 23:08:11 +00:00
Keira Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
bed_room Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
entrance1 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
islands Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map. 2008-05-23 23:08:11 +00:00
l_h1 Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map. 2008-05-23 23:08:11 +00:00
l_h2 Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
l_hB Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
river Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
roof Unify Created: and Modified: map headers. 2007-11-02 22:49:56 +00:00
shore Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map. 2008-05-23 23:08:11 +00:00
station Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map. 2008-05-23 23:08:11 +00:00
w-tower Restore text indentation to written instructions/dialogue 2008-03-21 00:04:23 +00:00
well Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map. 2008-05-23 23:08:11 +00:00
woods Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map. 2008-05-23 23:08:11 +00:00