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ancient
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates
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2008-10-10 00:51:26 +00:00 |
begin
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Map header updates: update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-10-10 01:01:34 +00:00 |
castle_eureca
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic, adjust castle map names to match the world map name (Castle of Eureca vs Castle Eureca)
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2008-10-10 01:50:18 +00:00 |
cave_weapon
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Spelling correction, behide -> behind
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2008-10-11 00:07:11 +00:00 |
guilds
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Add missing "difficulty 1" to some maps in Navar and Pupland containing no monsters (just NPC or empty).
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2008-07-17 15:45:11 +00:00 |
jk
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Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-10-11 00:15:10 +00:00 |
kurte
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-10-11 00:39:39 +00:00 |
lone_town
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Apply shop headers to (the very greedy) Thief Market
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2008-10-11 06:36:52 +00:00 |
nurnberg
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Cosmetic wall (fence) changes
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2008-10-12 06:15:10 +00:00 |
ordeal
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Cosmetic wall changes
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2008-10-12 06:42:41 +00:00 |
pplant
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Insert missing floor tiles
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2008-10-12 07:08:21 +00:00 |
raffle
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Insert missing floor tiles
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2008-10-12 07:53:31 +00:00 |
rainbow
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Had the wrong entrance coordinates, corrected now
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2008-10-14 01:19:51 +00:00 |
ruin_barbarian
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Map header updates: Correct creation date in map header that was changed in r7448, it was using the wrong month; Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-10-14 01:25:42 +00:00 |
s_f
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Map header updates: Update maps with entrance x & y coordinates, adjust map level difficulty to something slightly more realistic
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2008-10-14 01:44:51 +00:00 |
barrier
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More fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Also fix some broken dialogs (missing the match part of @match and other such typos).
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2008-05-23 09:49:20 +00:00 |
hall2
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Unify Created: and Modified: map headers.
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2007-11-02 22:49:56 +00:00 |
hall_of_fame
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Unify Created: and Modified: map headers.
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2007-11-02 22:49:56 +00:00 |
hq
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Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
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2008-05-23 10:52:18 +00:00 |
hq_ud
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Yet more fixes for redundant patterns in @match (it is case insensitive, but a lot of maps treated it as if it was case sensitive). Mostly done with a script.
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2008-05-23 10:52:18 +00:00 |
port_e
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Unify Created: and Modified: map headers.
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2007-11-02 22:49:56 +00:00 |
port_e_house
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Unify Created: and Modified: map headers.
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2007-11-02 22:49:56 +00:00 |
port_w
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Unify Created: and Modified: map headers.
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2007-11-02 22:49:56 +00:00 |
terminal
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Unify Created: and Modified: map headers.
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2007-11-02 22:49:56 +00:00 |
terminal_u1
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Unify Created: and Modified: map headers.
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2007-11-02 22:49:56 +00:00 |
world
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Make Castle of Eureca show up on the south pupland world map part. Had to shift all tiles one step south to make the change work so a lot of exits updated too, none of them seems broken, but if they are that is a mistake. In the future tiling should probably be used for the south and north part of the pupland map.
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2008-05-23 23:08:11 +00:00 |