maps/sisters
ryo_saeba c0bdfa95d4 Remove redundant abil_throwing. Remove some redundant items.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@17692 282e977c-c81d-0410-88c4-b93c2d0d6712
2012-03-25 20:46:59 +00:00
..
README
compound1
compound2 Remove redundant abil_throwing. Remove some redundant items. 2012-03-25 20:46:59 +00:00
compound3
entrance Removed forced line breaks in message text to Three Sisters Tower (sisters/entrance) in Valley of the Three Sisters. 2012-01-20 04:57:49 +00:00
granary
necro_entrance
necro_hole1
necro_ruin1 Punctuation correction in message text to The Necropolis of Gax, Ruins (sisters/necro_ruin1) in Valley of the Three Sisters. 2012-01-20 05:05:40 +00:00
necro_ruin1a
shrine0
shrine0_east Removed forced line breaks in message text to Evil Shrine, East (sisters/shrine0_east) in Valley of the Three Sisters. 2012-01-20 05:07:58 +00:00
shrine0_west
shrine1 Removed forced line breaks in message text to Evil Shrine, Central Chambers (sisters/shrine1) in Valley of the Three Sisters. 2012-01-20 05:12:09 +00:00
shrine_entrance Removed forced line breaks in message text to Evil Shrine, Entrance (sisters/shrine_entrance) in Valley of the Three Sisters. 2012-01-20 04:50:53 +00:00
small_manor0
small_manor1
small_manor2 Removed forced line breaks in message text to Small Manor, Upstairs (sisters/small_manor2) in Valley of the Three Sisters. 2012-01-20 05:14:11 +00:00
tower0 Removed forced line breaks in message text to Three Sisters Tower, Dungeon (sisters/tower0) in Valley of the Three Sisters. 2012-01-20 04:54:36 +00:00
tower1 Grammar correction and spelling fix (ban -> bane) to Three Sisters Tower, Entrance (sisters/tower1) in Valley of the Three Sisters. 2012-01-20 05:17:38 +00:00
tower2
tower3 Removed forced line breaks in item message text to Three Sisters Tower, Level 3 (sisters/tower3) in Valley of the Three Sisters. 2012-01-20 05:19:29 +00:00

README

This directory is the 'valley of the sisters' by Brian Thomas.


This was re-arranged a bit by me when placed on the new large
world map.  Hopefully, this will make it easier to find, without changing the
character of the maps much.

 Most of the change was to try and keep it with the same style as the other
maps on the bigworld (eg, no towns).

MSW 2002-10-15