maps/darcap
rjtanner 145e4ac33f Removed 'dam 1' setting to the upper-left chaos floor tile to the prison area on guild mainfloor map. Functional change.
git-svn-id: svn://svn.code.sf.net/p/crossfire/code/maps/trunk@18589 282e977c-c81d-0410-88c4-b93c2d0d6712
2013-03-11 06:34:56 +00:00
..
castle
cave
darcap Removed 'dam 1' setting to the upper-left chaos floor tile to the prison area on guild mainfloor map. Functional change. 2013-03-11 06:34:56 +00:00
lynn
pygmy_forest Remove redundant resistances, 'no_damage' is set. 2012-05-27 12:24:08 +00:00
quest
raffle
temple_justice
town2
undead Cosmetic changes to Undead Ruins, Level 3 (darcap/undead/undead.3) in Darcap - updated wall sections for nicer merging with nearby walls. No functional changes. 2012-01-31 07:22:34 +00:00
README
darcap.quests Quest: pygmy forest. 2012-05-27 11:09:07 +00:00
house1
village1

README

This directory (darcap) contains what was dtabb in the
maps-small distribution.  I called it darcap to better represent
the main city in the area.

caterham was merged into darcap - there were only a few connected
buildings, and didn't seem like too much sense to make a separate
city just for them.