77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			Python
		
	
	
| # -*- coding: utf-8 -*-
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| # sell_punisher.py - Punish players for selling items
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| #
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| # Copyright (C) 2010 Nicolas Weege
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| #
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| # This program is free software; you can redistribute it and/or modify
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| # it under the terms of the GNU General Public License as published by
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| # the Free Software Foundation; either version 2 of the License, or
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| # (at your option) any later version.
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| #
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| # This program is distributed in the hope that it will be useful,
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| # but WITHOUT ANY WARRANTY; without even the implied warranty of
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| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| # GNU General Public License for more details.
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| #
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| # You should have received a copy of the GNU General Public License
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| # along with this program; if not, write to the Free Software
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| # Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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| #
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| #
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| # This script punishes players trying to sell the item it is linked to.
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| # The item is then not sold.
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| #
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| # It should be called from a "selling" event.
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| #
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| # An optional "punish_sell_in" key can be put in the item (not the event)
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| # to specify a base path to punish selling it in maps which path starts with that value.
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| # For instance, to restrict selling to Scorn, use "punish_sell_in /scorn/".
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| #
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| # If no key is defined, trying to sell is punished in the whole world.
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| 
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| import Crossfire
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| import random
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| 
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| def sell_is_restricted():
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|     map = Crossfire.WhoAmI().ReadKey("punish_sell_in")
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|     if map == "":
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|         return 1
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| 
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|     current = Crossfire.WhoIsActivator().Map.Path
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| 
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|     if len(current) < len(map):
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|         return 0
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| 
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|     if map == current[0:len(map)]:
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|         return 1
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| 
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|     return 0
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| 
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| def handle_sell():
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|     if not sell_is_restricted():
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|         return
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| 
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|     guard = None
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| 
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|     map = Crossfire.WhoIsActivator().Map
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|     for h in range(0, map.Height):
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|         for w in range(0, map.Width):
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|             top = map.ObjectAt(w, h)
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|             while top != None:
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|                 if top.Type == 69:
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|                     count = random.randint(2, 8)
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|                     while count > 0:
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|                         guard = Crossfire.CreateObjectByName("guard")
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|                         guard.StandStill = 0
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|                         guard.Unaggressive = 0
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|                         map.InsertAround(guard, w, h)
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|                         count = count - 1
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|                     break
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|                 top = top.Above
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| 
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|     if guard != None:
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|         Crossfire.WhoIsActivator().Message("You thief!")
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|     Crossfire.SetReturnValue(1)
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| 
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| handle_sell()
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