43 lines
1.5 KiB
Plaintext
43 lines
1.5 KiB
Plaintext
These files were written by Larry Langley. All questions should
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be sent to langley@fermat.dartmouth.edu
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Port Joseph Version 1
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Instalation (the easy way) Change the destination of the
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third ship from the left in /city/city to /langley/town/portjoseph
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x:10 y:21
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Files:
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langley/
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town/
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portjoseph: This is the center of all of the quests associated
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with these files. It is the only map that hooks in with outside
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maps. To hook in with portjoseph the destination should be set
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to /langley/town/portjoseph x:10 y:21 The only exit from port joseph
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is currently set to arrive at the third ship from the left on the
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docks in Scorn. (set to /city/city x:19, y:4)
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church, churchtower, churchcrypt: These three
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files form a small dungeon for slightly experienced adventurers
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(yet another undead church)
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inn, generalstore: The standard town fare.
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dshark: The beginning of the pirates quest (and other
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quests in the future, I hope)
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portia, portia2: part two of the pirate quest.
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percy: This map is a ghost duplicate of the portjoseph
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map docks, with the addition of a pirate. It hooks in directly
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with the pirate quest and will also take characters to newby
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land: goblin isle (under construction, not included here.)
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pirates/ (all parts of the pirate quest)
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fortvsship
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madvillage
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mbgrave
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mbgrave2
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mooglyprize
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mooglypuzzle
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tortcave
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torthole
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tortola
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tortship
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tortship2
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tortship3
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torttemple
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