Increase magic odds, add magic, add 'who functionality
parent
51aecfb4d9
commit
469408c07f
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@ -0,0 +1 @@
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*.o
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@ -1894,7 +1894,7 @@ void give_artifact_abilities(object *op, object *artifact) {
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}
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/** Give 1 re-roll attempt per artifact */
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#define ARTIFACT_TRIES 2
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#define ARTIFACT_TRIES 4
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/**
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* Decides randomly which artifact the object should be
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@ -2,7 +2,7 @@
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# Process this file with autoconf to produce a configure script.
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AC_REVISION($Id: configure.ac 11579 2009-02-24 17:46:24Z lalo $)
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AC_INIT([crossfire], [1.12-beta], [crossfire-devel@listserv.real-time.com])
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AC_INIT([crossfire], [1.12-gamma], [crossfire-devel@listserv.real-time.com])
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AC_CONFIG_AUX_DIR([utils])
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AC_CONFIG_SRCDIR([server/main.c])
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AM_INIT_AUTOMAKE
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@ -35,7 +35,7 @@
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#define TREASURE_H
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/** Chance an item becomes an artifact if not magic is 1 in this value. */
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#define CHANCE_FOR_ARTIFACT 20
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#define CHANCE_FOR_ARTIFACT 15
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/** Maximum magic for difficulty/magic mapping. */
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#define MAXMAGIC 4
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263
lib/artifacts
263
lib/artifacts
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@ -313,9 +313,120 @@ Object NONE
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end
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#
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# Weapons:
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#
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# CUSTOM @@
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Allowed all
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chance 20
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Object Uliun (minor)
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type 15
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value 100
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Pow 1
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weight 100
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item_power 1
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msg
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This weapon is coated in a special liquid that enhance the wielder's
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magical prowess.
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endmsg
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end
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Allowed all
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chance 10
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Object Uliun (moderate)
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type 15
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value 200
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Pow 2
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weight 100
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item_power 2
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msg
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This weapon is coated in a special liquid that enhance the wielder's
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magical prowess.
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endmsg
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end
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Allowed all
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chance 5
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Object Uliun (major)
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type 15
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value 400
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Pow 2
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Int 1
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weight 100
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item_power 3
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msg
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This weapon is coated in a special liquid that enhance the wielder's
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magical prowess.
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endmsg
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end
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Allowed all
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chance 8
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Object Chthonic
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type 15
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value 600
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dam 2
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weight 100
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item_power 1
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resist_magic 15
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msg
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This scarce metal, forged with dragon's blood, provides the user with
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a defense against magical attacks. Additionally, any weapons made with
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it retain their sharp edge, even in the face of heavy abuse.
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endmsg
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end
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Allowed all
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chance 12
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Object the Celestial (minor)
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type 15
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value 400
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slaying demon
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dam 1
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weight 100
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item_power 1
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resist_magic 4
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resist_fire 4
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resist_cold 4
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resist_acid 4
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msg
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A lesser enchantment forged by the lower angels under Valriel's court,
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this provides some protection against the denizens of Gorokh.
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endmsg
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end
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Allowed all
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chance 8
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Object the Celestial (moderate)
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type 15
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value 700
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slaying demon
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dam 2
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weight 100
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item_power 1
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resist_magic 7
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resist_fire 7
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resist_cold 7
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resist_acid 7
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msg
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A lesser enchantment forged by the lower angels under Valriel's court,
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this provides some protection against the denizens of Gorokh.
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endmsg
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end
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Allowed all
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chance 6
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Object the Celestial (major)
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type 15
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value 1000
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slaying demon
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dam 4
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weight 100
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item_power 2
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resist_magic 15
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resist_fire 15
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resist_cold 15
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resist_acid 15
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msg
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A lesser enchantment forged by the lower angels under Valriel's court,
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this provides some protection against the denizens of Gorokh.
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endmsg
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end
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## END CUSTOM @@
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#
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Allowed all
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chance 20
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Object Ilrya
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type 15
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value 10
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@ -326,7 +437,7 @@ endmsg
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end
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#
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Allowed all
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chance 5
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chance 10
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Object Lythander
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type 15
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value 20
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@ -336,7 +447,7 @@ item_power 1
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end
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#
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Allowed all
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chance 5
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chance 10
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Object Fear
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type 15
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value 30
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@ -374,7 +485,7 @@ wc -3
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end
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#
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Allowed all
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chance 10
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chance 20
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Object Gnarg
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type 15
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value 10
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@ -385,7 +496,7 @@ item_power 1
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end
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#
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Allowed all
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chance 6
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chance 12
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Object Zormola
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type 15
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value 15
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@ -401,7 +512,7 @@ item_power 2
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end
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#
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Allowed all
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chance 5
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chance 10
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Object Ixalovh
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type 15
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value 10
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@ -412,7 +523,7 @@ item_power 1
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end
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#
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Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar,large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2,lspear,spear,club,quarterstaff,big_club,stonehammer,stake,bonecrusher,mjoellnir,skullcleaver
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chance 20
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chance 40
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Object Vitality
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type 15
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value 50
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@ -423,7 +534,7 @@ item_power 1
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end
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#
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Allowed all
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chance 20
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chance 40
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Object Kragi
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type 15
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value 50
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@ -434,7 +545,7 @@ item_power 1
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end
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#
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Allowed all
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chance 6
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chance 12
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Object Morgul
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type 15
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value 15
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@ -454,7 +565,7 @@ endmsg
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end
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#
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Allowed all
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chance 5
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chance 10
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Object Slay Ogre
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type 15
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slaying ogre
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@ -464,7 +575,7 @@ item_power 2
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end
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#
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Allowed all
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chance 15
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chance 30
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Object Valriel
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type 15
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slaying demon
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@ -482,7 +593,7 @@ item_power 2
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end
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#
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Allowed all
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chance 15
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chance 30
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Object Gorokh
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type 15
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slaying angel
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@ -502,7 +613,7 @@ item_power 2
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end
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#
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Allowed all
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chance 8
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chance 16
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Object the Devourers
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type 15
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value 30
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@ -516,7 +627,7 @@ item_power 2
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end
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#
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Allowed all
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chance 3
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chance 6
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Object Doom
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type 15
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damned 1
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@ -532,7 +643,7 @@ magic 1
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end
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#
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Allowed all
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chance 20
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chance 40
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Object Crolmi
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type 15
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value 40
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@ -559,7 +670,7 @@ wc -5
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end
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#
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Allowed all
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chance 2
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chance 4
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Object Slay Troll
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type 15
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slaying troll
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@ -569,7 +680,7 @@ item_power 2
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end
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#
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Allowed all
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chance 2
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chance 4
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Object Slay Undead
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type 15
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slaying undead
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@ -586,7 +697,7 @@ item_power 2
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end
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#
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Allowed all
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chance 1
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chance 2
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Object Slay Dragon
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type 15
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slaying dragon
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@ -596,7 +707,7 @@ item_power 2
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end
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#
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Allowed all
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chance 1
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chance 2
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Object Slay Beholder
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type 15
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slaying beholder
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@ -607,7 +718,7 @@ item_power 3
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end
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#
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Allowed all
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chance 10
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chance 20
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Object Rhyz
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type 15
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value 80
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@ -623,7 +734,7 @@ item_power 2
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end
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#
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Allowed all
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chance 10
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chance 20
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Object Glamdri
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type 15
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value 150
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@ -642,7 +753,7 @@ item_power 5
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end
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#
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Allowed all
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chance 5
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chance 10
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Object Berserkergang
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type 15
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value 15
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@ -676,7 +787,7 @@ end
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# created, it will not be created that often.
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#
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Allowed all
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chance 10
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chance 20
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Object Magic Hitting
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type 15
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magic 3
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@ -686,7 +797,7 @@ item_power 1
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end
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#
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Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver,mjoellnir,bonecrusher,frost_hammer
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chance 10
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chance 20
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Object Mostrai
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type 15
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magic 1
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@ -696,7 +807,7 @@ weight 115
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end
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#
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Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
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chance 90
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chance 180
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Object Occidental Mages
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type 15
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magic 2
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@ -715,7 +826,7 @@ end
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# Swords (subtype of weapons)
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#
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Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
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chance 10
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chance 20
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Object Poisoning
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type 15
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value 20
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@ -728,7 +839,7 @@ end
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# Metal Weapons
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#
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Allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar,katana_1,falchion,broadsword,broadsword_2
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chance 5
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chance 10
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Object Sorig
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type 15
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magic 1
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@ -740,7 +851,7 @@ item_power 1
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end
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#
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Allowed trident
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chance 5
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chance 10
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Object Ixalovh
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type 15
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magic 2
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@ -755,7 +866,7 @@ item_power 2
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end
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#
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Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident
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chance 5
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chance 10
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Object Ruggilli
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type 15
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magic 1
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@ -769,7 +880,7 @@ end
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# Daggers (subtype of weapons)
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#
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Allowed dagger
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chance 10
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chance 20
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Object Poisoning
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type 15
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value 20
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@ -779,7 +890,7 @@ item_power 1
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end
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#
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Allowed dagger
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chance 10
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chance 20
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Object Paralysis
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type 15
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value 30
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@ -789,7 +900,7 @@ item_power 1
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end
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#
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Allowed dagger
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chance 10
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chance 20
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Object Madness
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type 15
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value 10
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@ -802,7 +913,7 @@ end
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# Helmets
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#
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Allowed helmet, crown
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chance 6
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chance 12
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Object Xebinon
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type 34
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value 35
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@ -820,7 +931,7 @@ item_power 1
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end
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#
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Allowed all
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chance 1
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chance 2
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Object Blindness
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type 34
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is_blind 1
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@ -829,7 +940,7 @@ cursed 1
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end
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#
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Allowed full helmet,helmet
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chance 1
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chance 2
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Object Dark Vision
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type 34
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can_see_in_dark 1
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@ -838,7 +949,7 @@ item_power 1
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end
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#
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Allowed full helmet,helmet
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chance 1
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chance 2
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Object Might
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type 34
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value 500
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@ -850,7 +961,7 @@ item_power 3
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end
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#
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Allowed full helmet
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chance 20
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chance 40
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Object Valriel
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type 34
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value 50
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@ -861,7 +972,7 @@ item_power 2
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end
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#
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Allowed full helmet
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chance 4
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chance 8
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Object Argoth
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type 34
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value 25
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@ -881,7 +992,7 @@ item_power 3
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end
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#
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Allowed !crown
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chance 10
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chance 20
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Object Ilrya
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type 34
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value 10
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@ -892,7 +1003,7 @@ endmsg
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end
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#
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Allowed !crown
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chance 5
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chance 10
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Object Lythander
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type 34
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value 20
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@ -920,7 +1031,7 @@ weight 1000
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end
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#
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Allowed all
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chance 6
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chance 12
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Object Stupidity
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type 34
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value 15
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@ -930,7 +1041,7 @@ damned 1
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end
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#
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Allowed all
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chance 5
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chance 10
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Object Sorig
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type 34
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value 20
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@ -942,7 +1053,7 @@ item_power 3
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end
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#
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Allowed all
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chance 3
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chance 6
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Object Doom
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type 34
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damned 1
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@ -976,7 +1087,7 @@ end
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# Crowns start here (subset of helmets )
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#
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Allowed crown
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chance 1
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chance 2
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Object the Magi
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type 34
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value 500
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@ -987,7 +1098,7 @@ item_power 6
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end
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#
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Allowed crown
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chance 1
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chance 2
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Object Fire
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type 34
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value 100
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@ -998,7 +1109,7 @@ item_power 2
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end
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#
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Allowed crown
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chance 10
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chance 20
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Object Lordliness
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magic 2
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type 34
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@ -1008,7 +1119,7 @@ item_power 2
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end
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#
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Allowed crown
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chance 6
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chance 12
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Object Rulership
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type 34
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value 15
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@ -1019,7 +1130,7 @@ item_power 2
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end
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#
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Allowed crown
|
||||
chance 4
|
||||
chance 8
|
||||
Object Might
|
||||
type 34
|
||||
value 25
|
||||
|
@ -1032,7 +1143,7 @@ end
|
|||
# Shields
|
||||
#
|
||||
Allowed all
|
||||
chance 10
|
||||
chance 20
|
||||
Object Ilrya
|
||||
type 33
|
||||
value 10
|
||||
|
@ -1061,7 +1172,7 @@ weight 1000
|
|||
end
|
||||
#
|
||||
Allowed all
|
||||
chance 2
|
||||
chance 4
|
||||
Object Deflection
|
||||
type 33
|
||||
value 50
|
||||
|
@ -1077,7 +1188,7 @@ item_power 2
|
|||
end
|
||||
#
|
||||
Allowed all
|
||||
chance 8
|
||||
chance 16
|
||||
Object Mostrai
|
||||
type 33
|
||||
value 24
|
||||
|
@ -1087,7 +1198,7 @@ item_power 1
|
|||
end
|
||||
#
|
||||
Allowed all
|
||||
chance 8
|
||||
chance 16
|
||||
Object Gnarg
|
||||
type 33
|
||||
magic 1
|
||||
|
@ -1098,7 +1209,7 @@ resist_physical 10
|
|||
end
|
||||
# This one is amazingly rare, I would be surprised if I ever saw one!
|
||||
Allowed high_shield
|
||||
chance 1
|
||||
chance 2
|
||||
difficulty 10
|
||||
Object holy light
|
||||
type 33
|
||||
|
@ -1159,7 +1270,7 @@ value 5
|
|||
end
|
||||
#
|
||||
Allowed all
|
||||
chance 8
|
||||
chance 16
|
||||
Object Gnarg
|
||||
type 33
|
||||
magic 1
|
||||
|
@ -1175,7 +1286,7 @@ end
|
|||
# Gauntlets / Gloves
|
||||
#
|
||||
Allowed gauntlets
|
||||
chance 5
|
||||
chance 10
|
||||
Object Sorig
|
||||
type 100
|
||||
resist_physical 8
|
||||
|
@ -1187,7 +1298,7 @@ item_power 3
|
|||
end
|
||||
#
|
||||
Allowed gloves
|
||||
chance 10
|
||||
chance 20
|
||||
Object Havok
|
||||
type 100
|
||||
dam 4
|
||||
|
@ -1199,7 +1310,7 @@ item_power 2
|
|||
end
|
||||
#
|
||||
Allowed gloves
|
||||
chance 10
|
||||
chance 20
|
||||
Object Sorig
|
||||
type 100
|
||||
resist_physical 5
|
||||
|
@ -1210,7 +1321,7 @@ item_power 2
|
|||
end
|
||||
#
|
||||
Allowed all
|
||||
chance 20
|
||||
chance 40
|
||||
Object bladed steel
|
||||
type 100
|
||||
resist_physical 10
|
||||
|
@ -1222,7 +1333,7 @@ value 40
|
|||
end
|
||||
#
|
||||
Allowed gauntlets
|
||||
chance 20
|
||||
chance 40
|
||||
Object the Titans
|
||||
type 100
|
||||
resist_physical 10
|
||||
|
@ -1232,7 +1343,7 @@ value 40
|
|||
end
|
||||
#
|
||||
Allowed gloves
|
||||
chance 20
|
||||
chance 40
|
||||
Object marksmanship
|
||||
type 100
|
||||
resist_physical 2
|
||||
|
@ -1243,7 +1354,7 @@ item_power 4
|
|||
end
|
||||
#
|
||||
Allowed gloves
|
||||
chance 20
|
||||
chance 40
|
||||
Object oiled leather
|
||||
material 8200
|
||||
materialname leather
|
||||
|
@ -1259,7 +1370,7 @@ end
|
|||
# Armour
|
||||
#
|
||||
Allowed all
|
||||
chance 10
|
||||
chance 20
|
||||
Object Ilrya
|
||||
type 16
|
||||
value 10
|
||||
|
@ -1270,7 +1381,7 @@ endmsg
|
|||
end
|
||||
#
|
||||
Allowed all
|
||||
chance 20
|
||||
chance 40
|
||||
Object Mass
|
||||
type 16
|
||||
value 5
|
||||
|
@ -1288,7 +1399,7 @@ weight 1000
|
|||
end
|
||||
#
|
||||
Allowed all
|
||||
chance 6
|
||||
chance 12
|
||||
Object Clumsiness
|
||||
type 16
|
||||
value 15
|
||||
|
@ -1297,7 +1408,7 @@ cursed 1
|
|||
end
|
||||
#
|
||||
Allowed plate_mail,scale_mail
|
||||
chance 6
|
||||
chance 12
|
||||
Object Valriel
|
||||
type 16
|
||||
value 20
|
||||
|
@ -1309,7 +1420,7 @@ item_power 2
|
|||
end
|
||||
#
|
||||
Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail
|
||||
chance 6
|
||||
chance 12
|
||||
Object Gorokh
|
||||
type 16
|
||||
value 15
|
||||
|
@ -1323,7 +1434,7 @@ item_power 3
|
|||
end
|
||||
#
|
||||
Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail
|
||||
chance 6
|
||||
chance 12
|
||||
Object Gnarg
|
||||
type 16
|
||||
value 15
|
||||
|
@ -1336,7 +1447,7 @@ item_power 2
|
|||
end
|
||||
#
|
||||
Allowed plate_mail,scale_mail,dragon_mail,b_scale_mail
|
||||
chance 6
|
||||
chance 12
|
||||
Object Blazing Fires
|
||||
type 16
|
||||
value 55
|
||||
|
@ -1349,7 +1460,7 @@ item_power 3
|
|||
end
|
||||
#
|
||||
Allowed all
|
||||
chance 10
|
||||
chance 20
|
||||
Object Gaea
|
||||
type 16
|
||||
value 25
|
||||
|
@ -1364,7 +1475,7 @@ item_power 5
|
|||
end
|
||||
#
|
||||
Allowed all
|
||||
chance 6
|
||||
chance 12
|
||||
Object Protection
|
||||
type 16
|
||||
value 15
|
||||
|
@ -1385,7 +1496,7 @@ item_power 3
|
|||
end
|
||||
#
|
||||
Allowed all
|
||||
chance 6
|
||||
chance 12
|
||||
Object Berwean
|
||||
type 16
|
||||
value 15
|
||||
|
@ -1435,7 +1546,7 @@ value 5
|
|||
end
|
||||
#
|
||||
Allowed plate_mail,b_plate_mail
|
||||
chance 1
|
||||
chance 2
|
||||
Object Power
|
||||
type 16
|
||||
value 150
|
||||
|
@ -1459,7 +1570,7 @@ item_power 4
|
|||
end
|
||||
#
|
||||
Allowed plate_mail
|
||||
chance 5
|
||||
chance 10
|
||||
Object Prowess
|
||||
type 16
|
||||
resist_physical 30
|
||||
|
@ -1482,7 +1593,7 @@ endmsg
|
|||
end
|
||||
#
|
||||
Allowed leather_armour,mithril_chainmail
|
||||
chance 10
|
||||
chance 20
|
||||
Object Irial
|
||||
type 16
|
||||
value 10
|
||||
|
@ -1497,7 +1608,7 @@ end
|
|||
# Robes (subtype of armor)
|
||||
#
|
||||
Allowed robe
|
||||
chance 10
|
||||
chance 20
|
||||
Object Displacement
|
||||
type 16
|
||||
value 100
|
||||
|
@ -1510,7 +1621,7 @@ item_power 3
|
|||
end
|
||||
#
|
||||
Allowed robe
|
||||
chance 10
|
||||
chance 20
|
||||
Object metal weave
|
||||
face metalrobe.111
|
||||
material 2
|
||||
|
|
|
@ -115,12 +115,50 @@ max_level 115
|
|||
|
||||
|
||||
# New hard exp table.
|
||||
0,2000,4000, 8000, 16000,32000,64000,125000,250000, 500000,
|
||||
#C 0,2000,4000, 8000, 16000,32000,64000,125000,250000, 500000,
|
||||
#C # 10
|
||||
#C 900000,1400000,2000000,2600000,
|
||||
#C 3300000,4100000,4900000,5700000,6600000, 7500000,
|
||||
#C # 20
|
||||
#C 8500000, 9500000, 10600000, 11800000, 13000000
|
||||
#C 14300000, 15600000, 17000000, 18500000, 20000000
|
||||
#C # 30
|
||||
#C 21700000, 23400000, 25200000, 27000000, 29000000
|
||||
#C 31100000, 33300000, 35600000, 38000000, 40500000
|
||||
#C # 40
|
||||
#C 43200000, 46000000, 48900000, 52000000, 55200000
|
||||
#C 58600000, 62100000, 65900000, 69800000, 73900000
|
||||
#C # 50
|
||||
#C 78200000, 82700000, 87500000, 92500000, 97800000
|
||||
#C 103300000, 109100000, 115200000, 121500000, 128200000
|
||||
#C # 60
|
||||
#C 135300000, 142700000, 150400000, 158600000, 167100000
|
||||
#C 176100000, 185600000, 195500000, 205900000, 216800000
|
||||
#C # 70
|
||||
#C 228300000, 240300000, 252900000, 266200000, 280200000
|
||||
#C 294800000, 310200000, 326300000, 343200000, 361000000
|
||||
#C # 80
|
||||
#C 379700000, 399300000, 419900000, 441500000, 464200000
|
||||
#C 488100000, 513100000, 539400000, 567000000, 596000000
|
||||
#C # 90
|
||||
#C 626400000, 658300000, 691900000, 727100000, 764100000
|
||||
#C 802900000, 843700000, 886500000, 931500000, 978700000
|
||||
#C # 100
|
||||
#C 1028200000, 1080300000, 1134900000, 1192300000, 1252500000
|
||||
#C 1315800000, 1382200000, 1451900000, 1525100000, 2100000000
|
||||
#C # 110
|
||||
#C 4200000000, 8400000000, 16800000000,
|
||||
#C 33600000000, 67200000000
|
||||
|
||||
# New exp for better gain rate. Main effect is for
|
||||
# lower levels so it is takes longer to gain a level.
|
||||
# after about level 20, this matches table C
|
||||
0,5000,10000, 20000, 40000,80000,150000,300000,500000, 800000,
|
||||
# 10
|
||||
900000,1400000,2000000,2600000,
|
||||
3300000,4100000,4900000,5700000,6600000, 7500000,
|
||||
1100000,1500000,1900000,2400000,
|
||||
3000000,4600000,5300000,6000000, 6800000, 7600000,
|
||||
# 20
|
||||
8500000, 9500000, 10600000, 11800000, 13000000
|
||||
8500000, 9500000, 10600000, 11800000, 13000000
|
||||
14300000, 15600000, 17000000, 18500000, 20000000
|
||||
# 30
|
||||
21700000, 23400000, 25200000, 27000000, 29000000
|
||||
|
@ -149,41 +187,3 @@ max_level 115
|
|||
# 110
|
||||
4200000000, 8400000000, 16800000000,
|
||||
33600000000, 67200000000
|
||||
|
||||
#D # New exp for better gain rate. Main effect is for
|
||||
#D # lower levels so it is takes longer to gain a level.
|
||||
#D # after about level 20, this matches table C
|
||||
#D 0,5000,10000, 20000, 40000,80000,150000,300000,500000, 800000,
|
||||
#D # 10
|
||||
#D 1100000,1500000,1900000,2400000,
|
||||
#D 3000000,4600000,5300000,6000000, 6800000, 7600000,
|
||||
#D # 20
|
||||
#D 8500000, 9500000, 10600000, 11800000, 13000000
|
||||
#D 14300000, 15600000, 17000000, 18500000, 20000000
|
||||
#D # 30
|
||||
#D 21700000, 23400000, 25200000, 27000000, 29000000
|
||||
#D 31100000, 33300000, 35600000, 38000000, 40500000
|
||||
#D # 40
|
||||
#D 43200000, 46000000, 48900000, 52000000, 55200000
|
||||
#D 58600000, 62100000, 65900000, 69800000, 73900000
|
||||
#D # 50
|
||||
#D 78200000, 82700000, 87500000, 92500000, 97800000
|
||||
#D 103300000, 109100000, 115200000, 121500000, 128200000
|
||||
#D # 60
|
||||
#D 135300000, 142700000, 150400000, 158600000, 167100000
|
||||
#D 176100000, 185600000, 195500000, 205900000, 216800000
|
||||
#D # 70
|
||||
#D 228300000, 240300000, 252900000, 266200000, 280200000
|
||||
#D 294800000, 310200000, 326300000, 343200000, 361000000
|
||||
#D # 80
|
||||
#D 379700000, 399300000, 419900000, 441500000, 464200000
|
||||
#D 488100000, 513100000, 539400000, 567000000, 596000000
|
||||
#D # 90
|
||||
#D 626400000, 658300000, 691900000, 727100000, 764100000
|
||||
#D 802900000, 843700000, 886500000, 931500000, 978700000
|
||||
#D # 100
|
||||
#D 1028200000, 1080300000, 1134900000, 1192300000, 1252500000
|
||||
#D 1315800000, 1382200000, 1451900000, 1525100000, 2100000000
|
||||
#D # 110
|
||||
#D 4200000000, 8400000000, 16800000000,
|
||||
#D 33600000000, 67200000000
|
||||
|
|
|
@ -691,6 +691,8 @@ void display_who_entry(object *op, player *pl, const char *format) {
|
|||
* - l the level of the character
|
||||
* - m the map path the character is currently on
|
||||
* - M the map name of the map the character is currently on
|
||||
* - p the party the player belongs to @@@
|
||||
* - A the race of the player @@@
|
||||
* - r the region name (eg scorn, wolfsburg)
|
||||
* - R the regional title (eg The Kingdom of Scorn, The Port of Wolfsburg)
|
||||
* - i player's ip address
|
||||
|
@ -728,6 +730,24 @@ void get_who_escape_code_value(char *return_val, int size, const char letter, pl
|
|||
snprintf(return_val, size, "%u", pl->ob->count);
|
||||
break;
|
||||
|
||||
case 'p':
|
||||
if (pl->party)
|
||||
snprintf(return_val, size, "%s", pl->party->partyname);
|
||||
else
|
||||
*return_val = '\0';
|
||||
break;
|
||||
|
||||
case 'P':
|
||||
if (pl->party)
|
||||
snprintf(return_val, size, "of ");
|
||||
else
|
||||
*return_val = '\0';
|
||||
break;
|
||||
|
||||
case 'A':
|
||||
snprintf(return_val, size, "%s", pl->ob->race);
|
||||
break;
|
||||
|
||||
case 'n':
|
||||
snprintf(return_val, size, "\n");
|
||||
break;
|
||||
|
|
Loading…
Reference in New Issue