Increase magic odds, add magic, add 'who functionality

master
kts of kettek (nyaa) 2018-06-20 23:55:43 -07:00
parent 51aecfb4d9
commit 469408c07f
7 changed files with 253 additions and 121 deletions

1
.gitignore vendored 100644
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@ -0,0 +1 @@
*.o

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@ -1894,7 +1894,7 @@ void give_artifact_abilities(object *op, object *artifact) {
} }
/** Give 1 re-roll attempt per artifact */ /** Give 1 re-roll attempt per artifact */
#define ARTIFACT_TRIES 2 #define ARTIFACT_TRIES 4
/** /**
* Decides randomly which artifact the object should be * Decides randomly which artifact the object should be

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@ -2,7 +2,7 @@
# Process this file with autoconf to produce a configure script. # Process this file with autoconf to produce a configure script.
AC_REVISION($Id: configure.ac 11579 2009-02-24 17:46:24Z lalo $) AC_REVISION($Id: configure.ac 11579 2009-02-24 17:46:24Z lalo $)
AC_INIT([crossfire], [1.12-beta], [crossfire-devel@listserv.real-time.com]) AC_INIT([crossfire], [1.12-gamma], [crossfire-devel@listserv.real-time.com])
AC_CONFIG_AUX_DIR([utils]) AC_CONFIG_AUX_DIR([utils])
AC_CONFIG_SRCDIR([server/main.c]) AC_CONFIG_SRCDIR([server/main.c])
AM_INIT_AUTOMAKE AM_INIT_AUTOMAKE

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@ -35,7 +35,7 @@
#define TREASURE_H #define TREASURE_H
/** Chance an item becomes an artifact if not magic is 1 in this value. */ /** Chance an item becomes an artifact if not magic is 1 in this value. */
#define CHANCE_FOR_ARTIFACT 20 #define CHANCE_FOR_ARTIFACT 15
/** Maximum magic for difficulty/magic mapping. */ /** Maximum magic for difficulty/magic mapping. */
#define MAXMAGIC 4 #define MAXMAGIC 4

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@ -313,9 +313,120 @@ Object NONE
end end
# #
# Weapons: # Weapons:
# # CUSTOM @@
Allowed all
chance 20
Object Uliun (minor)
type 15
value 100
Pow 1
weight 100
item_power 1
msg
This weapon is coated in a special liquid that enhance the wielder's
magical prowess.
endmsg
end
Allowed all Allowed all
chance 10 chance 10
Object Uliun (moderate)
type 15
value 200
Pow 2
weight 100
item_power 2
msg
This weapon is coated in a special liquid that enhance the wielder's
magical prowess.
endmsg
end
Allowed all
chance 5
Object Uliun (major)
type 15
value 400
Pow 2
Int 1
weight 100
item_power 3
msg
This weapon is coated in a special liquid that enhance the wielder's
magical prowess.
endmsg
end
Allowed all
chance 8
Object Chthonic
type 15
value 600
dam 2
weight 100
item_power 1
resist_magic 15
msg
This scarce metal, forged with dragon's blood, provides the user with
a defense against magical attacks. Additionally, any weapons made with
it retain their sharp edge, even in the face of heavy abuse.
endmsg
end
Allowed all
chance 12
Object the Celestial (minor)
type 15
value 400
slaying demon
dam 1
weight 100
item_power 1
resist_magic 4
resist_fire 4
resist_cold 4
resist_acid 4
msg
A lesser enchantment forged by the lower angels under Valriel's court,
this provides some protection against the denizens of Gorokh.
endmsg
end
Allowed all
chance 8
Object the Celestial (moderate)
type 15
value 700
slaying demon
dam 2
weight 100
item_power 1
resist_magic 7
resist_fire 7
resist_cold 7
resist_acid 7
msg
A lesser enchantment forged by the lower angels under Valriel's court,
this provides some protection against the denizens of Gorokh.
endmsg
end
Allowed all
chance 6
Object the Celestial (major)
type 15
value 1000
slaying demon
dam 4
weight 100
item_power 2
resist_magic 15
resist_fire 15
resist_cold 15
resist_acid 15
msg
A lesser enchantment forged by the lower angels under Valriel's court,
this provides some protection against the denizens of Gorokh.
endmsg
end
## END CUSTOM @@
#
Allowed all
chance 20
Object Ilrya Object Ilrya
type 15 type 15
value 10 value 10
@ -326,7 +437,7 @@ endmsg
end end
# #
Allowed all Allowed all
chance 5 chance 10
Object Lythander Object Lythander
type 15 type 15
value 20 value 20
@ -336,7 +447,7 @@ item_power 1
end end
# #
Allowed all Allowed all
chance 5 chance 10
Object Fear Object Fear
type 15 type 15
value 30 value 30
@ -374,7 +485,7 @@ wc -3
end end
# #
Allowed all Allowed all
chance 10 chance 20
Object Gnarg Object Gnarg
type 15 type 15
value 10 value 10
@ -385,7 +496,7 @@ item_power 1
end end
# #
Allowed all Allowed all
chance 6 chance 12
Object Zormola Object Zormola
type 15 type 15
value 15 value 15
@ -401,7 +512,7 @@ item_power 2
end end
# #
Allowed all Allowed all
chance 5 chance 10
Object Ixalovh Object Ixalovh
type 15 type 15
value 10 value 10
@ -412,7 +523,7 @@ item_power 1
end end
# #
Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar,large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2,lspear,spear,club,quarterstaff,big_club,stonehammer,stake,bonecrusher,mjoellnir,skullcleaver Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,stoneaxe,poleaxe,morningstar,large_morningstar,nunchacu_1,nunchacu_2,hammer,mace,mace_2,lspear,spear,club,quarterstaff,big_club,stonehammer,stake,bonecrusher,mjoellnir,skullcleaver
chance 20 chance 40
Object Vitality Object Vitality
type 15 type 15
value 50 value 50
@ -423,7 +534,7 @@ item_power 1
end end
# #
Allowed all Allowed all
chance 20 chance 40
Object Kragi Object Kragi
type 15 type 15
value 50 value 50
@ -434,7 +545,7 @@ item_power 1
end end
# #
Allowed all Allowed all
chance 6 chance 12
Object Morgul Object Morgul
type 15 type 15
value 15 value 15
@ -454,7 +565,7 @@ endmsg
end end
# #
Allowed all Allowed all
chance 5 chance 10
Object Slay Ogre Object Slay Ogre
type 15 type 15
slaying ogre slaying ogre
@ -464,7 +575,7 @@ item_power 2
end end
# #
Allowed all Allowed all
chance 15 chance 30
Object Valriel Object Valriel
type 15 type 15
slaying demon slaying demon
@ -482,7 +593,7 @@ item_power 2
end end
# #
Allowed all Allowed all
chance 15 chance 30
Object Gorokh Object Gorokh
type 15 type 15
slaying angel slaying angel
@ -502,7 +613,7 @@ item_power 2
end end
# #
Allowed all Allowed all
chance 8 chance 16
Object the Devourers Object the Devourers
type 15 type 15
value 30 value 30
@ -516,7 +627,7 @@ item_power 2
end end
# #
Allowed all Allowed all
chance 3 chance 6
Object Doom Object Doom
type 15 type 15
damned 1 damned 1
@ -532,7 +643,7 @@ magic 1
end end
# #
Allowed all Allowed all
chance 20 chance 40
Object Crolmi Object Crolmi
type 15 type 15
value 40 value 40
@ -559,7 +670,7 @@ wc -5
end end
# #
Allowed all Allowed all
chance 2 chance 4
Object Slay Troll Object Slay Troll
type 15 type 15
slaying troll slaying troll
@ -569,7 +680,7 @@ item_power 2
end end
# #
Allowed all Allowed all
chance 2 chance 4
Object Slay Undead Object Slay Undead
type 15 type 15
slaying undead slaying undead
@ -586,7 +697,7 @@ item_power 2
end end
# #
Allowed all Allowed all
chance 1 chance 2
Object Slay Dragon Object Slay Dragon
type 15 type 15
slaying dragon slaying dragon
@ -596,7 +707,7 @@ item_power 2
end end
# #
Allowed all Allowed all
chance 1 chance 2
Object Slay Beholder Object Slay Beholder
type 15 type 15
slaying beholder slaying beholder
@ -607,7 +718,7 @@ item_power 3
end end
# #
Allowed all Allowed all
chance 10 chance 20
Object Rhyz Object Rhyz
type 15 type 15
value 80 value 80
@ -623,7 +734,7 @@ item_power 2
end end
# #
Allowed all Allowed all
chance 10 chance 20
Object Glamdri Object Glamdri
type 15 type 15
value 150 value 150
@ -642,7 +753,7 @@ item_power 5
end end
# #
Allowed all Allowed all
chance 5 chance 10
Object Berserkergang Object Berserkergang
type 15 type 15
value 15 value 15
@ -676,7 +787,7 @@ end
# created, it will not be created that often. # created, it will not be created that often.
# #
Allowed all Allowed all
chance 10 chance 20
Object Magic Hitting Object Magic Hitting
type 15 type 15
magic 3 magic 3
@ -686,7 +797,7 @@ item_power 1
end end
# #
Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver,mjoellnir,bonecrusher,frost_hammer Allowed axe,axe_2,axe_3,axe_4,axe_5,battle_axe,hammer,skullcleaver,mjoellnir,bonecrusher,frost_hammer
chance 10 chance 20
Object Mostrai Object Mostrai
type 15 type 15
magic 1 magic 1
@ -696,7 +807,7 @@ weight 115
end end
# #
Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
chance 90 chance 180
Object Occidental Mages Object Occidental Mages
type 15 type 15
magic 2 magic 2
@ -715,7 +826,7 @@ end
# Swords (subtype of weapons) # Swords (subtype of weapons)
# #
Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion Allowed sword,sabre,rapier,scimitar,light_sword,katana_1,falchion
chance 10 chance 20
Object Poisoning Object Poisoning
type 15 type 15
value 20 value 20
@ -728,7 +839,7 @@ end
# Metal Weapons # Metal Weapons
# #
Allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar,katana_1,falchion,broadsword,broadsword_2 Allowed dagger,light_sword,shortsword,shortsword_2,taifu_1,trident,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,poleaxe,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,sword,sword_2,sword_3,sabre,rapier,rapier,scimitar,katana_1,falchion,broadsword,broadsword_2
chance 5 chance 10
Object Sorig Object Sorig
type 15 type 15
magic 1 magic 1
@ -740,7 +851,7 @@ item_power 1
end end
# #
Allowed trident Allowed trident
chance 5 chance 10
Object Ixalovh Object Ixalovh
type 15 type 15
magic 2 magic 2
@ -755,7 +866,7 @@ item_power 2
end end
# #
Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident Allowed dagger,axe,axe_2,axe_3,axe_4,axe_5,battle_axe,sword,sword_2,sword_3,sabre,rapier,scimitar,light_sword,katana_1,falchion,broadsword,broadsword_2,shortsword,shortsword_2,morningstar,large_morningstar,hammer,mace,mace_2,lspear,spear,poleaxe,taifu_1,trident
chance 5 chance 10
Object Ruggilli Object Ruggilli
type 15 type 15
magic 1 magic 1
@ -769,7 +880,7 @@ end
# Daggers (subtype of weapons) # Daggers (subtype of weapons)
# #
Allowed dagger Allowed dagger
chance 10 chance 20
Object Poisoning Object Poisoning
type 15 type 15
value 20 value 20
@ -779,7 +890,7 @@ item_power 1
end end
# #
Allowed dagger Allowed dagger
chance 10 chance 20
Object Paralysis Object Paralysis
type 15 type 15
value 30 value 30
@ -789,7 +900,7 @@ item_power 1
end end
# #
Allowed dagger Allowed dagger
chance 10 chance 20
Object Madness Object Madness
type 15 type 15
value 10 value 10
@ -802,7 +913,7 @@ end
# Helmets # Helmets
# #
Allowed helmet, crown Allowed helmet, crown
chance 6 chance 12
Object Xebinon Object Xebinon
type 34 type 34
value 35 value 35
@ -820,7 +931,7 @@ item_power 1
end end
# #
Allowed all Allowed all
chance 1 chance 2
Object Blindness Object Blindness
type 34 type 34
is_blind 1 is_blind 1
@ -829,7 +940,7 @@ cursed 1
end end
# #
Allowed full helmet,helmet Allowed full helmet,helmet
chance 1 chance 2
Object Dark Vision Object Dark Vision
type 34 type 34
can_see_in_dark 1 can_see_in_dark 1
@ -838,7 +949,7 @@ item_power 1
end end
# #
Allowed full helmet,helmet Allowed full helmet,helmet
chance 1 chance 2
Object Might Object Might
type 34 type 34
value 500 value 500
@ -850,7 +961,7 @@ item_power 3
end end
# #
Allowed full helmet Allowed full helmet
chance 20 chance 40
Object Valriel Object Valriel
type 34 type 34
value 50 value 50
@ -861,7 +972,7 @@ item_power 2
end end
# #
Allowed full helmet Allowed full helmet
chance 4 chance 8
Object Argoth Object Argoth
type 34 type 34
value 25 value 25
@ -881,7 +992,7 @@ item_power 3
end end
# #
Allowed !crown Allowed !crown
chance 10 chance 20
Object Ilrya Object Ilrya
type 34 type 34
value 10 value 10
@ -892,7 +1003,7 @@ endmsg
end end
# #
Allowed !crown Allowed !crown
chance 5 chance 10
Object Lythander Object Lythander
type 34 type 34
value 20 value 20
@ -920,7 +1031,7 @@ weight 1000
end end
# #
Allowed all Allowed all
chance 6 chance 12
Object Stupidity Object Stupidity
type 34 type 34
value 15 value 15
@ -930,7 +1041,7 @@ damned 1
end end
# #
Allowed all Allowed all
chance 5 chance 10
Object Sorig Object Sorig
type 34 type 34
value 20 value 20
@ -942,7 +1053,7 @@ item_power 3
end end
# #
Allowed all Allowed all
chance 3 chance 6
Object Doom Object Doom
type 34 type 34
damned 1 damned 1
@ -976,7 +1087,7 @@ end
# Crowns start here (subset of helmets ) # Crowns start here (subset of helmets )
# #
Allowed crown Allowed crown
chance 1 chance 2
Object the Magi Object the Magi
type 34 type 34
value 500 value 500
@ -987,7 +1098,7 @@ item_power 6
end end
# #
Allowed crown Allowed crown
chance 1 chance 2
Object Fire Object Fire
type 34 type 34
value 100 value 100
@ -998,7 +1109,7 @@ item_power 2
end end
# #
Allowed crown Allowed crown
chance 10 chance 20
Object Lordliness Object Lordliness
magic 2 magic 2
type 34 type 34
@ -1008,7 +1119,7 @@ item_power 2
end end
# #
Allowed crown Allowed crown
chance 6 chance 12
Object Rulership Object Rulership
type 34 type 34
value 15 value 15
@ -1019,7 +1130,7 @@ item_power 2
end end
# #
Allowed crown Allowed crown
chance 4 chance 8
Object Might Object Might
type 34 type 34
value 25 value 25
@ -1032,7 +1143,7 @@ end
# Shields # Shields
# #
Allowed all Allowed all
chance 10 chance 20
Object Ilrya Object Ilrya
type 33 type 33
value 10 value 10
@ -1061,7 +1172,7 @@ weight 1000
end end
# #
Allowed all Allowed all
chance 2 chance 4
Object Deflection Object Deflection
type 33 type 33
value 50 value 50
@ -1077,7 +1188,7 @@ item_power 2
end end
# #
Allowed all Allowed all
chance 8 chance 16
Object Mostrai Object Mostrai
type 33 type 33
value 24 value 24
@ -1087,7 +1198,7 @@ item_power 1
end end
# #
Allowed all Allowed all
chance 8 chance 16
Object Gnarg Object Gnarg
type 33 type 33
magic 1 magic 1
@ -1098,7 +1209,7 @@ resist_physical 10
end end
# This one is amazingly rare, I would be surprised if I ever saw one! # This one is amazingly rare, I would be surprised if I ever saw one!
Allowed high_shield Allowed high_shield
chance 1 chance 2
difficulty 10 difficulty 10
Object holy light Object holy light
type 33 type 33
@ -1159,7 +1270,7 @@ value 5
end end
# #
Allowed all Allowed all
chance 8 chance 16
Object Gnarg Object Gnarg
type 33 type 33
magic 1 magic 1
@ -1175,7 +1286,7 @@ end
# Gauntlets / Gloves # Gauntlets / Gloves
# #
Allowed gauntlets Allowed gauntlets
chance 5 chance 10
Object Sorig Object Sorig
type 100 type 100
resist_physical 8 resist_physical 8
@ -1187,7 +1298,7 @@ item_power 3
end end
# #
Allowed gloves Allowed gloves
chance 10 chance 20
Object Havok Object Havok
type 100 type 100
dam 4 dam 4
@ -1199,7 +1310,7 @@ item_power 2
end end
# #
Allowed gloves Allowed gloves
chance 10 chance 20
Object Sorig Object Sorig
type 100 type 100
resist_physical 5 resist_physical 5
@ -1210,7 +1321,7 @@ item_power 2
end end
# #
Allowed all Allowed all
chance 20 chance 40
Object bladed steel Object bladed steel
type 100 type 100
resist_physical 10 resist_physical 10
@ -1222,7 +1333,7 @@ value 40
end end
# #
Allowed gauntlets Allowed gauntlets
chance 20 chance 40
Object the Titans Object the Titans
type 100 type 100
resist_physical 10 resist_physical 10
@ -1232,7 +1343,7 @@ value 40
end end
# #
Allowed gloves Allowed gloves
chance 20 chance 40
Object marksmanship Object marksmanship
type 100 type 100
resist_physical 2 resist_physical 2
@ -1243,7 +1354,7 @@ item_power 4
end end
# #
Allowed gloves Allowed gloves
chance 20 chance 40
Object oiled leather Object oiled leather
material 8200 material 8200
materialname leather materialname leather
@ -1259,7 +1370,7 @@ end
# Armour # Armour
# #
Allowed all Allowed all
chance 10 chance 20
Object Ilrya Object Ilrya
type 16 type 16
value 10 value 10
@ -1270,7 +1381,7 @@ endmsg
end end
# #
Allowed all Allowed all
chance 20 chance 40
Object Mass Object Mass
type 16 type 16
value 5 value 5
@ -1288,7 +1399,7 @@ weight 1000
end end
# #
Allowed all Allowed all
chance 6 chance 12
Object Clumsiness Object Clumsiness
type 16 type 16
value 15 value 15
@ -1297,7 +1408,7 @@ cursed 1
end end
# #
Allowed plate_mail,scale_mail Allowed plate_mail,scale_mail
chance 6 chance 12
Object Valriel Object Valriel
type 16 type 16
value 20 value 20
@ -1309,7 +1420,7 @@ item_power 2
end end
# #
Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail
chance 6 chance 12
Object Gorokh Object Gorokh
type 16 type 16
value 15 value 15
@ -1323,7 +1434,7 @@ item_power 3
end end
# #
Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail Allowed plate_mail,scale_mail,b_scale_mail,b_plate_mail
chance 6 chance 12
Object Gnarg Object Gnarg
type 16 type 16
value 15 value 15
@ -1336,7 +1447,7 @@ item_power 2
end end
# #
Allowed plate_mail,scale_mail,dragon_mail,b_scale_mail Allowed plate_mail,scale_mail,dragon_mail,b_scale_mail
chance 6 chance 12
Object Blazing Fires Object Blazing Fires
type 16 type 16
value 55 value 55
@ -1349,7 +1460,7 @@ item_power 3
end end
# #
Allowed all Allowed all
chance 10 chance 20
Object Gaea Object Gaea
type 16 type 16
value 25 value 25
@ -1364,7 +1475,7 @@ item_power 5
end end
# #
Allowed all Allowed all
chance 6 chance 12
Object Protection Object Protection
type 16 type 16
value 15 value 15
@ -1385,7 +1496,7 @@ item_power 3
end end
# #
Allowed all Allowed all
chance 6 chance 12
Object Berwean Object Berwean
type 16 type 16
value 15 value 15
@ -1435,7 +1546,7 @@ value 5
end end
# #
Allowed plate_mail,b_plate_mail Allowed plate_mail,b_plate_mail
chance 1 chance 2
Object Power Object Power
type 16 type 16
value 150 value 150
@ -1459,7 +1570,7 @@ item_power 4
end end
# #
Allowed plate_mail Allowed plate_mail
chance 5 chance 10
Object Prowess Object Prowess
type 16 type 16
resist_physical 30 resist_physical 30
@ -1482,7 +1593,7 @@ endmsg
end end
# #
Allowed leather_armour,mithril_chainmail Allowed leather_armour,mithril_chainmail
chance 10 chance 20
Object Irial Object Irial
type 16 type 16
value 10 value 10
@ -1497,7 +1608,7 @@ end
# Robes (subtype of armor) # Robes (subtype of armor)
# #
Allowed robe Allowed robe
chance 10 chance 20
Object Displacement Object Displacement
type 16 type 16
value 100 value 100
@ -1510,7 +1621,7 @@ item_power 3
end end
# #
Allowed robe Allowed robe
chance 10 chance 20
Object metal weave Object metal weave
face metalrobe.111 face metalrobe.111
material 2 material 2

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@ -115,12 +115,50 @@ max_level 115
# New hard exp table. # New hard exp table.
0,2000,4000, 8000, 16000,32000,64000,125000,250000, 500000, #C 0,2000,4000, 8000, 16000,32000,64000,125000,250000, 500000,
#C # 10
#C 900000,1400000,2000000,2600000,
#C 3300000,4100000,4900000,5700000,6600000, 7500000,
#C # 20
#C 8500000, 9500000, 10600000, 11800000, 13000000
#C 14300000, 15600000, 17000000, 18500000, 20000000
#C # 30
#C 21700000, 23400000, 25200000, 27000000, 29000000
#C 31100000, 33300000, 35600000, 38000000, 40500000
#C # 40
#C 43200000, 46000000, 48900000, 52000000, 55200000
#C 58600000, 62100000, 65900000, 69800000, 73900000
#C # 50
#C 78200000, 82700000, 87500000, 92500000, 97800000
#C 103300000, 109100000, 115200000, 121500000, 128200000
#C # 60
#C 135300000, 142700000, 150400000, 158600000, 167100000
#C 176100000, 185600000, 195500000, 205900000, 216800000
#C # 70
#C 228300000, 240300000, 252900000, 266200000, 280200000
#C 294800000, 310200000, 326300000, 343200000, 361000000
#C # 80
#C 379700000, 399300000, 419900000, 441500000, 464200000
#C 488100000, 513100000, 539400000, 567000000, 596000000
#C # 90
#C 626400000, 658300000, 691900000, 727100000, 764100000
#C 802900000, 843700000, 886500000, 931500000, 978700000
#C # 100
#C 1028200000, 1080300000, 1134900000, 1192300000, 1252500000
#C 1315800000, 1382200000, 1451900000, 1525100000, 2100000000
#C # 110
#C 4200000000, 8400000000, 16800000000,
#C 33600000000, 67200000000
# New exp for better gain rate. Main effect is for
# lower levels so it is takes longer to gain a level.
# after about level 20, this matches table C
0,5000,10000, 20000, 40000,80000,150000,300000,500000, 800000,
# 10 # 10
900000,1400000,2000000,2600000, 1100000,1500000,1900000,2400000,
3300000,4100000,4900000,5700000,6600000, 7500000, 3000000,4600000,5300000,6000000, 6800000, 7600000,
# 20 # 20
8500000, 9500000, 10600000, 11800000, 13000000 8500000, 9500000, 10600000, 11800000, 13000000
14300000, 15600000, 17000000, 18500000, 20000000 14300000, 15600000, 17000000, 18500000, 20000000
# 30 # 30
21700000, 23400000, 25200000, 27000000, 29000000 21700000, 23400000, 25200000, 27000000, 29000000
@ -149,41 +187,3 @@ max_level 115
# 110 # 110
4200000000, 8400000000, 16800000000, 4200000000, 8400000000, 16800000000,
33600000000, 67200000000 33600000000, 67200000000
#D # New exp for better gain rate. Main effect is for
#D # lower levels so it is takes longer to gain a level.
#D # after about level 20, this matches table C
#D 0,5000,10000, 20000, 40000,80000,150000,300000,500000, 800000,
#D # 10
#D 1100000,1500000,1900000,2400000,
#D 3000000,4600000,5300000,6000000, 6800000, 7600000,
#D # 20
#D 8500000, 9500000, 10600000, 11800000, 13000000
#D 14300000, 15600000, 17000000, 18500000, 20000000
#D # 30
#D 21700000, 23400000, 25200000, 27000000, 29000000
#D 31100000, 33300000, 35600000, 38000000, 40500000
#D # 40
#D 43200000, 46000000, 48900000, 52000000, 55200000
#D 58600000, 62100000, 65900000, 69800000, 73900000
#D # 50
#D 78200000, 82700000, 87500000, 92500000, 97800000
#D 103300000, 109100000, 115200000, 121500000, 128200000
#D # 60
#D 135300000, 142700000, 150400000, 158600000, 167100000
#D 176100000, 185600000, 195500000, 205900000, 216800000
#D # 70
#D 228300000, 240300000, 252900000, 266200000, 280200000
#D 294800000, 310200000, 326300000, 343200000, 361000000
#D # 80
#D 379700000, 399300000, 419900000, 441500000, 464200000
#D 488100000, 513100000, 539400000, 567000000, 596000000
#D # 90
#D 626400000, 658300000, 691900000, 727100000, 764100000
#D 802900000, 843700000, 886500000, 931500000, 978700000
#D # 100
#D 1028200000, 1080300000, 1134900000, 1192300000, 1252500000
#D 1315800000, 1382200000, 1451900000, 1525100000, 2100000000
#D # 110
#D 4200000000, 8400000000, 16800000000,
#D 33600000000, 67200000000

View File

@ -691,6 +691,8 @@ void display_who_entry(object *op, player *pl, const char *format) {
* - l the level of the character * - l the level of the character
* - m the map path the character is currently on * - m the map path the character is currently on
* - M the map name of the map the character is currently on * - M the map name of the map the character is currently on
* - p the party the player belongs to @@@
* - A the race of the player @@@
* - r the region name (eg scorn, wolfsburg) * - r the region name (eg scorn, wolfsburg)
* - R the regional title (eg The Kingdom of Scorn, The Port of Wolfsburg) * - R the regional title (eg The Kingdom of Scorn, The Port of Wolfsburg)
* - i player's ip address * - i player's ip address
@ -728,6 +730,24 @@ void get_who_escape_code_value(char *return_val, int size, const char letter, pl
snprintf(return_val, size, "%u", pl->ob->count); snprintf(return_val, size, "%u", pl->ob->count);
break; break;
case 'p':
if (pl->party)
snprintf(return_val, size, "%s", pl->party->partyname);
else
*return_val = '\0';
break;
case 'P':
if (pl->party)
snprintf(return_val, size, "of ");
else
*return_val = '\0';
break;
case 'A':
snprintf(return_val, size, "%s", pl->ob->race);
break;
case 'n': case 'n':
snprintf(return_val, size, "\n"); snprintf(return_val, size, "\n");
break; break;