diff --git a/common/item.c b/common/item.c index bc4ac04..9a0b222 100644 --- a/common/item.c +++ b/common/item.c @@ -75,6 +75,7 @@ body_locations_struct body_locations[NUM_BODY_LOCATIONS] = { { "body_wrist", "around your wrists", "around a human's wrist" }, { "body_waist", "around your waist", "around a human's waist" }, { "body_leg", "around your legs", "around a human's legs" }, + { "body_ear", "on your ear", "on a human's ear" }, /*{"body_dragon_torso", "your body", "a dragon's body"} */ }; diff --git a/include/object.h b/include/object.h index 3dbfacc..6e64ec5 100644 --- a/include/object.h +++ b/include/object.h @@ -38,7 +38,7 @@ /** Object tag, unique during the whole game. */ typedef uint32 tag_t; -#define NUM_BODY_LOCATIONS 13 /**< Number of body locations. */ +#define NUM_BODY_LOCATIONS 14 /**< Number of body locations. */ // @@@ increased for earrings #define BODY_ARMS 1 /**< This should be the index of the arms. */ /**