/** @fn liv::maxsp @section Use
Type(s) | Description |
---|---|
@ref page_type_158 | Every time the disease "moves", the player's mana is reduced by the value of <mana depletion>. For negative values, a %-based amount is taken. |
@ref page_type_212, @ref page_type_28 | <max spellpoints> is the maximum number of spellpoints a monster can hold. Setting this to high values has little effect unless the monster has a decent <spellpoint regen.>, or the spell "regenerate mana" at it's disposal. |
@ref page_type_40 | The player will be "frozen" for that many moves. If <freeze duration> is zero, with <forced movement> enabled, then <freeze duration> gets assigned the "default value" 2 automatically. |
@ref page_type_156 | The <mana capacity> defines how much mana can be stored in the crystal. This is what makes the crystal interesting. Wizard-players will always seek for crystals with large capacities. |
@ref page_type_154 | If set, the rune will cast it's containing spell (if any) in this <direction>.In most cases this appears useless because the spell directly hits the player. |
@ref page_type_101 | (no description) |