/** @fn obj::speed @section Use
Type(s) | Description |
---|---|
@ref page_type_51 | This value defines the time between two detector-checks. If you want the detector to behave almost like pedestals/buttons, set speed rather high, like <detection speed> 1.0. |
@ref page_type_158 | The <speed> of the disease determines how fast the disease will "move", thus how fast the symptoms strike the host. |
@ref page_type_62 | The <casting speed> defines the spellcasting speed of the wall. You can fine-tune how long the duration between two casts shall be. If you want to create a wall that can be activated (cast per trigger) via connected lever/button/etc, you must set "speed 0". |
@ref page_type_55 | The <marking speed> defines how quickly it will mark something standing on the marker. Set this value rather high to make sure the player really gets his mark. I think <marking speed> 1.0 should do fine. |
@ref page_type_212, @ref page_type_28 | The <speed> determines how fast a monster will both move and fight. High <speed> makes a monster considerably stronger. |
@ref page_type_40 | The movement speed value determines how fast a chain of these movers will push a player along (default is -0.2). |
@ref page_type_138 | The higher the <drowning speed>, the faster will players and items sink into the swamp. Swamp with very high <drowning speed> can be a nasty and unexpected death-trap. Players should get a warning before such areas. |
@ref page_type_41 | If the <activation speed> is nonzero, the teleporter will automatically be activated in regular time-intervals. Hence, the player can just step on it and gets teleported sooner or later. The duration between two activates depends on the given value. Default in the teleporter arch is <activation speed> 0.1. VERY IMPORTANT: If you want to have your teleporter activated via button/handle/magic_ear/etc, you must set <activation speed> to zero! |
@ref page_type_2 | How fast the transport moves. |