/* * static char *rcsid_living_h = * "$Id: living.h 11578 2009-02-23 22:02:27Z lalo $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ /** * @file * Structure containing object statistics. */ #ifndef LIVING_H #define LIVING_H /** * @defgroup STATS Object statistics. */ /*@{*/ #define STR 0 /**< Strength. */ #define DEX 1 /**< Dexterity. */ #define CON 2 /**< Constitution. */ #define WIS 3 /**< Wisdom. */ #define CHA 4 /**< Charisma. */ #define INT 5 /**< Intelligence. */ #define POW 6 /**< Power. */ #define NUM_STATS 7 /**< Number of statistics. */ /*@}*/ /** Maximum level a player can reach. */ #define MAXLEVEL 115 extern const char *const attacks[NROFATTACKS]; extern const float cha_bonus[MAX_STAT + 1]; extern const int dex_bonus[MAX_STAT + 1]; extern const int thaco_bonus[MAX_STAT + 1]; extern const int turn_bonus[MAX_STAT + 1]; extern const int max_carry[MAX_STAT + 1]; extern const int dam_bonus[MAX_STAT + 1]; extern const int learn_spell[]; extern const char *const restore_msg[NUM_STATS]; extern const char *const statname[NUM_STATS]; extern const char *const short_stat_name[NUM_STATS]; extern const char *const lose_msg[NUM_STATS]; extern const float speed_bonus[MAX_STAT + 1]; extern const uint32 weight_limit[MAX_STAT + 1]; extern const int cleric_chance[MAX_STAT + 1]; extern const int fear_bonus[MAX_STAT + 1]; /** * Mostly used by "alive" objects * @todo fix comment, living is used for many things :) * also fix comments for fields (should probably be in a separate file). */ typedef struct liv { sint8 Str, Dex, Con, Wis, Cha, Int, Pow; sint8 wc, ac; /**< Weapon Class and Armour Class */ sint8 luck; /**< Affects thaco and ac from time to time */ sint16 hp; /**< Hit Points. */ sint16 maxhp; /**< Max hit points. */ sint16 sp; /**< Spell points. Used to cast mage spells. */ sint16 maxsp; /**< Max spell points. */ sint16 grace; /**< Grace. Used to invoke clerical prayers. */ sint16 maxgrace; /**< Grace. Used to invoke clerical prayers. */ sint16 dam; /**< How much damage this object does when hitting */ sint64 exp; /**< Experience. Killers gain 1/10. */ sint32 food; /**< How much food in stomach. 0 = starved. */ } living; #endif /* LIVING_H */