/* * static char *rcsid_metaserver2_h = * "$Id: map.h 6761 2007-07-09 06:20:18Z mwedel $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2007 Mark Wedel & Crossfire Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ /** * @file * This file contains metaserver2 information - the metaserver2 * implementation requires that a separate thread be used * for updates, so a structure to get updated data to the thread * is needed. */ #ifndef METASERVER2_H #define METASERVER2_H /** * The current implementation of crossfire is not very thread * friendly/safe - in fact, metaserver2 is the first part to * use an extra thread. * As such, it would be a lot of work to add the necessary * locks in the rest of the code for the metaserver2 to be able * to get the data it needs. So instead, we use this * MS2UpdateInfo structure to get the data from the main thread * to the metaserver thread - basically, the main thread * gets a lock on the mutex, updates the fields in this structure * and releases the lock. The metaserver2 thread will * get a lock when it needs to get this information, copy * it to the post form, then unlock the structure. * In that way, neither side holds the lock very long, which is especially * important because the metaserver2 thread could take quite a while * to do its updates. */ extern pthread_mutex_t ms2_info_mutex; typedef struct _MetaServer2_UpdateInfo { int num_players; /* Number of players */ int in_bytes; /* Number of bytes received */ int out_bytes; /* Number of bytes sent */ time_t uptime; /* How long server has been up */ } MetaServer2_UpdateInfo; extern MetaServer2_UpdateInfo metaserver2_updateinfo; #endif /* METASERVER2_H */