############################################################################## # metaserver2 values - the new metaserver logic # The only thing contained in this file is information related to metaserver2 # notification. If you do not want to advertise your server to the world # through the metaserver, you do not need to change anything in this file # # If you do choose to use the metaservers, all information here must # be accurate - if you falsify information (claiming your server is something # it is not), you may get blacklisted from the metaservers, and getting # yourself back on may be difficult. # # This file is broken into 2 sections: Information about the # metaservers themselves (noted with metaserver2 in the start # of the variable names) and information describing the server - # those names are not prefixed. # # set notification to on to send updated to metaservers metaserver2_notification off # metaserver2_servers list the metaservers - there can be # multiple lines to list multiple servers metaserver2_server http://crossfire.real-time.com/metaserver2/meta_update.php #metaserver2_server some other URL # Use localhostname to set your local host name. Many # systems want to advertise themselves differently than can be locally # resolved. Note: The hostname you put here must resolve to the # IP address that the update to the metaservers will come from, OR # the ip address must resolve to this hostname. In other words, # either a forward lookup or reverse lookup must point to this # host. You must put something here, even if it is just your ip # address. localhostname put.your.hostname.here # Generally, you will not need to use this - it will use the port number # that the server is using. However, if you are doing port redirection # at the firewall level, you may need to change this. The port number # the server will use is defined in include/config.h #portnumber 13327 # Two comments for the metaserver. The html comment will # be used on the web pages. The text comment will be used by # the client. Note that the client doesn't have as much space # to display the information, so you should generally put shorter # comments there. There is not any requirement that the # comments be the same. If you do use html in your comments, make # sure that it is all correct - no dangling markups, etc, as # that would likely result in messed up output on the web page, # and may warrant blacklisting. html_comment Put an html comment here. text_comment Put a comment here. # The codebase fields are used to note if your server is using # non standard set of maps, archetypes, or server. This is free # form text, but should be kept short. archbase Standard mapbase Standard codebase Standard # Flags are single character representations of aspects of the # server - useful if there is limited screen real estate to display # metaserver information. Only non standard behavior options are listed - # there isn't much point to list that a server is free, since most all servers # are free. So it is interesting to note is a server is pay for play. # List of defined flags so far: # # $ - pay to play (some form of payment necessary to play on server) # D - permanent death is set on server # K - killing of other players allowed (player killing) # # These will likely be extended in the future. #flags