/* * static char *rcsid_c_move_c = * "$Id: c_move.c 11578 2009-02-23 22:02:27Z lalo $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2002 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to crossfire-devel@real-time.com */ /** * @file * Move-related (north, east, ...) commands. */ #include #ifndef __CEXTRACT__ #include #endif #include /** * A player is moving in a direction, but this may indicate firing. * * @param op * player moving. * @param params * optional parameters for moving (fire, run). * @param dir * moving direction. * @return * 0. */ static int move_internal(object *op, char *params, int dir) { if (params) { if (params[0] == 'f') { if (!op->contr->fire_on) { op->contr->fire_on = 1; move_player(op, dir); op->contr->fire_on = 0; return 0; } } else if (params[0] == 'r' && !op->contr->run_on) op->contr->run_on = 1; } move_player(op, dir); return 0; } /** * 'east' command. * @param op * player. * @param params * optional parameters for moving (fire, run). * @return * 0. */ int command_east(object *op, char *params) { return move_internal(op, params, 3); } /** * 'north' command. * @param op * player. * @param params * optional parameters for moving (fire, run). * @return * 0. */ int command_north(object *op, char *params) { return move_internal(op, params, 1); } /** * 'northeast' command. * @param op * player. * @param params * optional parameters for moving (fire, run). * @return * 0. */ int command_northeast(object *op, char *params) { return move_internal(op, params, 2); } /** * 'northwest' command. * @param op * player. * @param params * optional parameters for moving (fire, run). * @return * 0. */ int command_northwest(object *op, char *params) { return move_internal(op, params, 8); } /** * 'south' command. * @param op * player. * @param params * optional parameters for moving (fire, run). * @return * 0. */ int command_south(object *op, char *params) { return move_internal(op, params, 5); } /** * 'southeast' command. * @param op * player. * @param params * optional parameters for moving (fire, run). * @return * 0. */ int command_southeast(object *op, char *params) { return move_internal(op, params, 4); } /** * 'southwest' command. * @param op * player. * @param params * optional parameters for moving (fire, run). * @return * 0. */ int command_southwest(object *op, char *params) { return move_internal(op, params, 6); } /** * 'west' command. * @param op * player. * @param params * optional parameters for moving (fire, run). * @return * 0. */ int command_west(object *op, char *params) { return move_internal(op, params, 7); } /** * 'stay' command. Used to specify to fire under oneself. * @param op * player. * @param params * optional parameters for moving (fire, run). * @return * 0. */ int command_stay(object *op, char *params) { if (!op->contr->fire_on && (!params || params[0] != 'f')) return 0; fire(op, 0); return 0; }