/* * static char *rcsid_init_c = * "$Id: init.c 11578 2009-02-23 22:02:27Z lalo $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2006 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to crossfire-devel@real-time.com */ /** * \file * Socket general functions * * \date 2003-12-02 * * Mainly deals with initialization and higher level socket * maintenance (checking for lost connections and if data has arrived.) * The reading of data is handled in ericserver.c */ #include #ifndef __CEXTRACT__ #include #endif #ifndef WIN32 /* ---win32 exclude include files */ #include #include #include #include #include #endif /* win32 */ #ifdef HAVE_UNISTD_H #include #endif #ifdef HAVE_ARPA_INET_H #include #endif #include #include /** Socket information. */ Socket_Info socket_info; /** * Established connections for clients not yet playing. See the page on * @ref page_connection "the login process" for a description of its use. */ socket_struct *init_sockets; /** * Initializes a connection. Really, it just sets up the data structure, * socket setup is handled elsewhere. We do send a version to the * client. */ void init_connection(socket_struct *ns, const char *from_ip) { SockList sl; int bufsize = 65535; /*Supposed absolute upper limit */ int oldbufsize; socklen_t buflen = sizeof(int); #ifdef WIN32 /* ***WIN32 SOCKET: init win32 non blocking socket */ int temp = 1; if (ioctlsocket(ns->fd, FIONBIO , &temp) == -1) LOG(llevError, "init_connection: Error on ioctlsocket.\n"); #else if (fcntl(ns->fd, F_SETFL, O_NONBLOCK) == -1) { LOG(llevError, "init_connection: Error on fcntl.\n"); } #endif /* end win32 */ if (getsockopt(ns->fd, SOL_SOCKET, SO_SNDBUF, (char *)&oldbufsize, &buflen) == -1) oldbufsize = 0; if (oldbufsize < bufsize) { #ifdef ESRV_DEBUG LOG(llevDebug, "Default buffer size was %d bytes, will reset it to %d\n", oldbufsize, bufsize); #endif if (setsockopt(ns->fd, SOL_SOCKET, SO_SNDBUF, (char *)&bufsize, sizeof(bufsize))) { LOG(llevError, "init_connection: setsockopt unable to set output buf size to %d\n", bufsize); } } buflen = sizeof(oldbufsize); getsockopt(ns->fd, SOL_SOCKET, SO_SNDBUF, (char *)&oldbufsize, &buflen); #ifdef ESRV_DEBUG LOG(llevDebug, "Socket buffer size now %d bytes\n", oldbufsize); #endif ns->faceset = 0; ns->facecache = 0; ns->sound = 0; ns->monitor_spells = 0; ns->darkness = 1; ns->status = Ns_Add; ns->mapx = 11; ns->mapy = 11; ns->newmapcmd = 0; ns->look_position = 0; ns->update_look = 0; ns->has_readable_type = 0; ns->supported_readables = 0; ns->monitor_spells = 0; ns->tick = 0; ns->is_bot = 0; ns->num_look_objects = DEFAULT_NUM_LOOK_OBJECTS; ns->want_pickup = 0; /* we should really do some checking here - if total clients overflows * we need to do something more intelligent, because client id's will start * duplicating (not likely in normal cases, but malicous attacks that * just open and close connections could get this total up. */ SockList_Init(&ns->inbuf); SockList_ResetRead(&ns->inbuf); /* Basic initialization. Needed because we do a check in * handle_client for oldsocketmode without checking the * length of data. */ memset(ns->inbuf.buf, 0, sizeof(ns->inbuf.buf)); memset(&ns->lastmap, 0, sizeof(struct Map)); if (!ns->faces_sent) ns->faces_sent = calloc(sizeof(*ns->faces_sent), nrofpixmaps); ns->faces_sent_len = nrofpixmaps; memset(&ns->anims_sent, 0, sizeof(ns->anims_sent)); memset(&ns->stats, 0, sizeof(struct statsinfo)); ns->map_scroll_x = 0; ns->map_scroll_y = 0; /* Do this so we don't send a face command for the client for * this face. Face 0 is sent to the client to say clear * face information. */ ns->faces_sent[0] = NS_FACESENT_FACE; ns->outputbuffer.start = 0; ns->outputbuffer.len = 0; ns->can_write = 1; ns->password_fails = 0; ns->host = strdup_local(from_ip); SockList_Init(&sl); SockList_AddPrintf(&sl, "version %d %d %s\n", VERSION_CS, VERSION_SC, VERSION_INFO); Send_With_Handling(ns, &sl); SockList_Term(&sl); #ifdef CS_LOGSTATS if (socket_info.nconns > cst_tot.max_conn) cst_tot.max_conn = socket_info.nconns; if (socket_info.nconns > cst_lst.max_conn) cst_lst.max_conn = socket_info.nconns; #endif } /** This sets up the socket and reads all the image information into memory. */ void init_server(void) { struct sockaddr_in insock; struct protoent *protox; struct linger linger_opt; char err[MAX_BUF]; #ifdef WIN32 /* ***win32 - we init a windows socket */ WSADATA w; socket_info.max_filedescriptor = 1; /* used in select, ignored in winsockets */ WSAStartup(0x0101, &w); /* this setup all socket stuff */ /* ill include no error tests here, winsocket 1.1 should always work */ /* except some old win95 versions without tcp/ip stack */ #else /* non windows */ #ifdef HAVE_SYSCONF socket_info.max_filedescriptor = sysconf(_SC_OPEN_MAX); #else # ifdef HAVE_GETDTABLESIZE socket_info.max_filedescriptor = getdtablesize(); # else "Unable to find usable function to get max filedescriptors"; # endif #endif #endif /* win32 */ socket_info.timeout.tv_sec = 0; socket_info.timeout.tv_usec = 0; socket_info.nconns = 0; #ifdef CS_LOGSTATS memset(&cst_tot, 0, sizeof(CS_Stats)); memset(&cst_lst, 0, sizeof(CS_Stats)); cst_tot.time_start = time(NULL); cst_lst.time_start = time(NULL); #endif LOG(llevDebug, "Initialize new client/server data\n"); socket_info.nconns = 1; init_sockets = malloc(sizeof(socket_struct)); init_sockets[0].faces_sent = NULL; /* unused */ socket_info.allocated_sockets = 1; protox = getprotobyname("tcp"); if (protox == NULL) { LOG(llevError, "init_server: Error getting protox\n"); return; } init_sockets[0].fd = socket(PF_INET, SOCK_STREAM, protox->p_proto); if (init_sockets[0].fd == -1) { LOG(llevError, "Cannot create socket: %s\n", strerror_local(errno, err, sizeof(err))); exit(-1); } insock.sin_family = AF_INET; insock.sin_port = htons(settings.csport); insock.sin_addr.s_addr = htonl(INADDR_ANY); linger_opt.l_onoff = 0; linger_opt.l_linger = 0; if (setsockopt(init_sockets[0].fd, SOL_SOCKET, SO_LINGER, (char *)&linger_opt, sizeof(struct linger))) { LOG(llevError, "Cannot setsockopt(SO_LINGER): %s\n", strerror_local(errno, err, sizeof(err))); } /* Would be nice to have an autoconf check for this. It appears that * these functions are both using the same calling syntax, just one * of them needs extra valus passed. */ #if defined(__osf__) || defined(hpux) || defined(sgi) || defined(NeXT) || \ defined(__sun__) || defined(__linux__) || defined(SVR4) || \ defined(__FreeBSD__) || defined(__OpenBSD__) || \ defined(WIN32) /* ---win32 add this here */ || \ defined(__GNU__) /* HURD */ { #ifdef WIN32 char tmp = 1; #else int tmp = 1; #endif if (setsockopt(init_sockets[0].fd, SOL_SOCKET, SO_REUSEADDR, &tmp, sizeof(tmp))) { LOG(llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror_local(errno, err, sizeof(err))); } } #else if (setsockopt(init_sockets[0].fd, SOL_SOCKET, SO_REUSEADDR, (char *)NULL, 0)) { LOG(llevError, "Cannot setsockopt(SO_REUSEADDR): %s\n", strerror_local(errno, err, sizeof(err))); } #endif if (bind(init_sockets[0].fd, (struct sockaddr *)&insock, sizeof(insock)) == (-1)) { LOG(llevError, "Cannot bind socket to port %d: %s\n", ntohs(insock.sin_port), strerror_local(errno, err, sizeof(err))); #ifdef WIN32 /* ***win32: close() -> closesocket() */ shutdown(init_sockets[0].fd, SD_BOTH); closesocket(init_sockets[0].fd); #else close(init_sockets[0].fd); #endif /* win32 */ exit(-1); } if (listen(init_sockets[0].fd, 5) == (-1)) { LOG(llevError, "Cannot listen on socket: %s\n", strerror_local(errno, err, sizeof(err))); #ifdef WIN32 /* ***win32: close() -> closesocket() */ shutdown(init_sockets[0].fd, SD_BOTH); closesocket(init_sockets[0].fd); #else close(init_sockets[0].fd); #endif /* win32 */ exit(-1); } init_sockets[0].status = Ns_Add; read_client_images(); } /******************************************************************************* * * Start of functions dealing with freeing of the data. * ******************************************************************************/ /** Free's all the memory that ericserver allocates. */ void free_all_newserver(void) { LOG(llevDebug, "Freeing all new client/server information.\n"); free_socket_images(); free(init_sockets); } /** * Frees a socket. * Basically, all we need to do here is free all data structures that * might be associated with the socket. It is up to the caller to * update the list */ void free_newsocket(socket_struct *ns) { #ifdef WIN32 /* ***win32: closesocket in windows style */ shutdown(ns->fd, SD_BOTH); if (closesocket(ns->fd)) { #else if (close(ns->fd)) { #endif /* win32 */ #ifdef ESRV_DEBUG LOG(llevDebug, "Error closing socket %d\n", ns->fd); #endif } ns->fd = -1; if (ns->stats.range) FREE_AND_CLEAR(ns->stats.range); if (ns->stats.title) FREE_AND_CLEAR(ns->stats.title); if (ns->host) FREE_AND_CLEAR(ns->host); SockList_Term(&ns->inbuf); } /** Sends the 'goodbye' command to the player, and closes connection. */ void final_free_player(player *pl) { SockList sl; SockList_Init(&sl); SockList_AddString(&sl, "goodbye"); Send_With_Handling(&pl->socket, &sl); SockList_Term(&sl); free_newsocket(&pl->socket); free_player(pl); }