/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2007 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ /** @file poisoning/poisoning.c * The implementation of the Poisoning class of objects. */ #include #include #include #include #include static method_ret poisoning_type_process(ob_methods *context, object *op); /** * Initializer for the poisoning object type. */ void init_type_poisoning(void) { register_process(POISONING, poisoning_type_process); } /** * Handle ob_process for all poisoning objects. * @param context The method context * @param op The poisoning that's being processed. * @return METHOD_OK normally. METHOD_ERROR if POISONING is in an invalid env. */ static method_ret poisoning_type_process(ob_methods *context, object *op) { if (op->env == NULL || !QUERY_FLAG(op->env, FLAG_ALIVE) || op->env->stats.hp < 0) { remove_ob(op); free_object(op); LOG(llevDebug, "Found POISONING with invalid env. Removing...\n"); return METHOD_ERROR; } if (op->stats.food == 1) { /* need to remove the object before fix_player is called, else fix_object * will not do anything. */ if (op->env->type == PLAYER) { CLEAR_FLAG(op, FLAG_APPLIED); fix_object(op->env); draw_ext_info(NDI_UNIQUE, 0, op->env, MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_END, "You feel much better now.", NULL); } remove_ob(op); free_object(op); return METHOD_OK; } if (op->env->type == PLAYER) { op->env->stats.food--; /* Not really the start of a bad effect, more the continuing effect */ draw_ext_info(NDI_UNIQUE, 0, op->env, MSG_TYPE_ATTRIBUTE, MSG_TYPE_ATTRIBUTE_BAD_EFFECT_START, "You feel very sick...", NULL); } (void)hit_player(op->env, op->stats.dam, op, AT_INTERNAL, 1); return METHOD_OK; }