/* * static char *rcsid_info_c = * "$Id: info.c 11578 2009-02-23 22:02:27Z lalo $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2006 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ #include /** * @file * The functions in this file are purely mean to generate information * in differently formatted output, mainly about monsters. */ /** * Dump to standard out the abilities of all monsters. */ void dump_abilities(void) { archetype *at; char name[VERY_BIG_BUF]; for (at = first_archetype; at; at = at->next) { const char *gen_name = ""; archetype *gen; if (!QUERY_FLAG(&at->clone, FLAG_MONSTER)) continue; /* Get rid of e.g. multiple black puddings */ if (QUERY_FLAG(&at->clone, FLAG_CHANGING)) continue; for (gen = first_archetype; gen; gen = gen->next) { if (gen->clone.other_arch && gen->clone.other_arch == at) { gen_name = gen->name; break; } } describe_item(&at->clone, NULL, name, VERY_BIG_BUF); printf("%-16s|%6"FMT64"|%4d|%3d|%s|%s|%s\n", at->clone.name, at->clone.stats.exp, at->clone.stats.hp, at->clone.stats.ac, name, at->name, gen_name); } } /** * As dump_abilities(), but with an alternative way of output. */ void print_monsters(void) { archetype *at; object *op; char attbuf[34]; int i; printf(" | | | | | attack | resistances |\n"); printf("monster | hp |dam| ac | wc |pmf ecw adw gpd ptf|phy mag fir ele cld cfs acd drn wmg ght poi slo par tud fer cnc dep dth chs csp gpw hwd bln int | exp | new exp |\n"); printf("---------------------------------------------------------------------------------------------------------------------------------------------------\n"); for (at = first_archetype; at != NULL; at = at->next) { op = arch_to_object(at); if (QUERY_FLAG(op, FLAG_MONSTER)) { bitstostring((long)op->attacktype, NROFATTACKS, attbuf); printf("%-15s|%5d|%3d|%4d|%4d|%s|", op->arch->name, op->stats.maxhp, op->stats.dam, op->stats.ac, op->stats.wc, attbuf); for (i = 0; i < NROFATTACKS; i++) printf("%4d", op->resist[i]); printf("|%8"FMT64"|%9"FMT64"|\n", op->stats.exp, new_exp(op)); } free_object(op); } } /** * Writes num ones and zeros to the given string based on the * bits variable. * * @param bits * variable to convert to binary string * @param num * number of bits to dump. Values above 32 will be ignored. * @param str * string to write to. Must be long enough. * * @note * no check is done whether str has enough space to write or not. * Final \\0 is appended to str. */ void bitstostring(long bits, int num, char *str) { int i, j = 0; if (num > 32) num = 32; for (i = 0; i < num; i++) { if (i && (i%3) == 0) { str[i+j] = ' '; j++; } if (bits&1) str[i+j] = '1'; else str[i+j] = '0'; bits >>= 1; } str[i+j] = '\0'; return; }