/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2001-2006 Crossfire Development Team This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ /** * @file recipe.c * Basic stuff for use with the alchemy code. Clearly some of this stuff * could go into server/alchemy, but I left it here just in case it proves * more generally useful. * * Nov 1995 - file created by b.t. thomas@astro.psu.edu * * Our definition of 'formula' is any product of an alchemical process. * Ingredients are just comma delimited list of archetype (or object) * names. * * Example 'formula' entry in libdir/formulae: * Object transparency * chance 10 * ingred dust of beholdereye,gem * arch potion_generic * * An ingredient is a name, which can contain an initial number for how many are needed. */ #include #include #include #include static void build_stringlist(const char *str, char ***result_list, size_t *result_size); static void check_formulae(void); /** Pointer to first recipelist. */ static recipelist *formulalist; /** * Allocates a new recipelist. * * Will call fatal() if memory allocation error. * * @return * new structure initialized. Never NULL. */ static recipelist *init_recipelist(void) { recipelist *tl = (recipelist *)malloc(sizeof(recipelist)); if (tl == NULL) fatal(OUT_OF_MEMORY); tl->total_chance = 0; tl->number = 0; tl->items = NULL; tl->next = NULL; return tl; } /** * Allocates a new recipe. * * Will call fatal() if memory allocation error. * * @return * new structure initialized. Never NULL. */ static recipe *get_empty_formula(void) { recipe *t = (recipe *)malloc(sizeof(recipe)); if (t == NULL) fatal(OUT_OF_MEMORY); t->chance = 0; t->index = 0; t->transmute = 0; t->yield = 0; t->diff = 0; t->exp = 0; t->keycode = NULL; t->title = NULL; t->arch_names = 0; t->arch_name = NULL; t->skill = NULL; t->cauldron = NULL; t->ingred = NULL; t->next = NULL; return t; } /** * Gets a formula list by ingredients count. * * @param i * number of ingredients. * * @return * pointer to the formula list, or NULL if it doesn't exist. */ recipelist *get_formulalist(int i) { recipelist *fl = formulalist; int number = i; while (fl && number > 1) { if (!(fl = fl->next)) break; number--; } return fl; } /** * Makes sure we actually have the requested artifact * and archetype. * * @param rp * recipe we want to check. * * @return * 1 if recipe is ok, 0 if missing something (and LOG() to error). */ static int check_recipe(const recipe *rp) { size_t i; int result; result = 1; for (i = 0; i < rp->arch_names; i++) { if (find_archetype(rp->arch_name[i]) != NULL) { artifact *art = locate_recipe_artifact(rp, i); if (!art && strcmp(rp->title, "NONE") != 0) { LOG(llevError, "\nWARNING: Formula %s of %s has no artifact.\n", rp->arch_name[i], rp->title); result = 0; } } else { LOG(llevError, "\nWARNING: Can't find archetype %s for formula %s\n", rp->arch_name[i], rp->title); result = 0; } } return result; } /** * Builds up the lists of formula from the file in the libdir. -b.t. */ void init_formulae(void) { static int has_been_done = 0; FILE *fp; char filename[MAX_BUF], buf[MAX_BUF], *cp, *next; recipe *formula = NULL; recipelist *fl = init_recipelist(); linked_char *tmp; int value, comp; if (!formulalist) formulalist = fl; if (has_been_done) return; else has_been_done = 1; snprintf(filename, sizeof(filename), "%s/formulae", settings.datadir); LOG(llevDebug, "Reading alchemical formulae from %s...\n", filename); if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { LOG(llevError, "Can't open %s.\n", filename); return; } while (fgets(buf, MAX_BUF, fp) != NULL) { if (*buf == '#') continue; if ((cp = strchr(buf, '\n')) != NULL) *cp = '\0'; cp = buf; while (*cp == ' ') /* Skip blanks */ cp++; if (!strncmp(cp, "Object", 6)) { formula = get_empty_formula(); formula->title = add_string(strchr(cp, ' ')+1); } else if (!strncmp(cp, "keycode", 7)) { formula->keycode = add_string(strchr(cp, ' ')+1); } else if (sscanf(cp, "trans %d", &value)) { formula->transmute = value; } else if (sscanf(cp, "yield %d", &value)) { formula->yield = value; } else if (sscanf(cp, "chance %d", &value)) { formula->chance = value; } else if (sscanf(cp, "exp %d", &value)) { formula->exp = value; } else if (sscanf(cp, "diff %d", &value)) { formula->diff = value; } else if (!strncmp(cp, "ingred", 6)) { int numb_ingred = 1; cp = strchr(cp, ' ')+1; do { if ((next = strchr(cp, ',')) != NULL) { *(next++) = '\0'; numb_ingred++; } tmp = (linked_char *)malloc(sizeof(linked_char)); tmp->name = add_string(cp); tmp->next = formula->ingred; formula->ingred = tmp; /* each ingredient's ASCII value is coadded. Later on this * value will be used allow us to search the formula lists * quickly for the right recipe. */ formula->index += strtoint(cp); } while ((cp = next) != NULL); /* now find the correct (# of ingred ordered) formulalist */ fl = formulalist; while (numb_ingred != 1) { if (!fl->next) fl->next = init_recipelist(); fl = fl->next; numb_ingred--; } fl->total_chance += formula->chance; fl->number++; formula->next = fl->items; fl->items = formula; } else if (!strncmp(cp, "arch", 4)) { build_stringlist(strchr(cp, ' ')+1, &formula->arch_name, &formula->arch_names); check_recipe(formula); } else if (!strncmp(cp, "skill", 5)) { formula->skill = add_string(strchr(cp, ' ')+1); } else if (!strncmp(cp, "cauldron", 8)) { formula->cauldron = add_string(strchr(cp, ' ')+1); } else LOG(llevError, "Unknown input in file %s: %s\n", filename, buf); } LOG(llevDebug, "done.\n"); close_and_delete(fp, comp); /* Lastly, lets check for problems in formula we got */ check_formulae(); } /** * Check if formula don't have the same index. * * Since we are doing a squential search on the * formulae lists now, we have to be carefull that we dont have 2 * formula with the exact same index value. Under the new nbatches * code, it is possible to have multiples of ingredients in a cauldron * which could result in an index formula mismatch. We *don't *check for * that possibility here. -b.t. * * LOG() to error level. */ static void check_formulae(void) { recipelist *fl; recipe *check, *formula; int numb = 1; LOG(llevDebug, "Checking formulae lists...\n"); for (fl = formulalist; fl != NULL; fl = fl->next) { for (formula = fl->items; formula != NULL; formula = formula->next) for (check = formula->next; check != NULL; check = check->next) if (check->index == formula->index && strcmp(check->cauldron, formula->cauldron) == 0) { /* if the recipes don't have the same facility, then no issue anyway. */ LOG(llevError, " ERROR: On %d ingred list:\n", numb); LOG(llevError, "Formulae [%s] of %s and [%s] of %s have matching index id (%d)\n", formula->arch_name[0], formula->title, check->arch_name[0], check->title, formula->index); } numb++; } LOG(llevDebug, "done checking.\n"); } /** * Dumps alchemy recipes to output. * Borrowed (again) from the artifacts code for this. * * @todo * use LOG() instead of fprintf? */ void dump_alchemy(void) { recipelist *fl = formulalist; recipe *formula = NULL; linked_char *next; int num_ingred = 1; fprintf(logfile, "\n"); while (fl) { fprintf(logfile, "\n Formulae with %d ingredient%s %d Formulae with total_chance=%d\n", num_ingred, num_ingred > 1 ? "s." : ".", fl->number, fl->total_chance); for (formula = fl->items; formula != NULL; formula = formula->next) { artifact *art = NULL; char buf[MAX_BUF]; size_t i; for (i = 0; i < formula->arch_names; i++) { const char *string = formula->arch_name[i]; if (find_archetype(string) != NULL) { art = locate_recipe_artifact(formula, i); if (!art && strcmp(formula->title, "NONE")) LOG(llevError, "Formula %s has no artifact\n", formula->title); else { if (strcmp(formula->title, "NONE")) snprintf(buf, sizeof(buf), "%s of %s", string, formula->title); else snprintf(buf, sizeof(buf), "%s", string); fprintf(logfile, "%-30s(%d) bookchance %3d ", buf, formula->index, formula->chance); fprintf(logfile, "skill %s", formula->skill); fprintf(logfile, "\n"); if (formula->ingred != NULL) { int nval = 0, tval = 0; fprintf(logfile, "\tIngred: "); for (next = formula->ingred; next != NULL; next = next->next) { if (nval != 0) fprintf(logfile, ","); fprintf(logfile, "%s(%d)", next->name, (nval = strtoint(next->name))); tval += nval; } fprintf(logfile, "\n"); if (tval != formula->index) fprintf(logfile, "WARNING:ingredient list and formula values not equal.\n"); } if (formula->skill != NULL) fprintf(logfile, "\tSkill Required: %s", formula->skill); if (formula->cauldron != NULL) fprintf(logfile, "\tCauldron: %s\n", formula->cauldron); fprintf(logfile, "\tDifficulty: %d\t Exp: %d\n", formula->diff, formula->exp); } } else LOG(llevError, "Can't find archetype:%s for formula %s\n", string, formula->title); } } fprintf(logfile, "\n"); fl = fl->next; num_ingred++; } } /** * Find a treasure with a matching name. The 'depth' parameter is * only there to prevent infinite loops in treasure lists (a list * referencing another list pointing back to the first one). * * @param t * item of treasure list to search from * @param name * name we're trying to find. Doesn't need to be a shared string. * @param depth * current depth. Code will exit if greater than 10. * @return * archetype with name, or NULL if nothing found. */ archetype *find_treasure_by_name(const treasure *t, const char *name, int depth) { treasurelist *tl; archetype *at; if (depth > 10) return NULL; while (t != NULL) { if (t->name != NULL) { tl = find_treasurelist(t->name); at = find_treasure_by_name(tl->items, name, depth+1); if (at != NULL) return at; } else { if (!strcasecmp(t->item->clone.name, name)) return t->item; } if (t->next_yes != NULL) { at = find_treasure_by_name(t->next_yes, name, depth); if (at != NULL) return at; } if (t->next_no != NULL) { at = find_treasure_by_name(t->next_no, name, depth); if (at != NULL) return at; } t = t->next; } return NULL; } /** * Try to find an ingredient with specified name. * * If several archetypes have the same name, the value of the first * one with that name will be returned. This happens for the * mushrooms (mushroom_1, mushroom_2 and mushroom_3). For the * monsters' body parts, there may be several monsters with the same * name. This is not a problem if these monsters have the same level * (e.g. sage & c_sage) or if only one of the monsters generates the * body parts that we are looking for (e.g. big_dragon and * big_dragon_worthless). * * Will also search in artifacts. * * @param name * ingredient we're searching for. Can start with a number. * @return * cost of ingredient, -1 if wasn't found. */ static long find_ingred_cost(const char *name) { archetype *at; archetype *at2; artifactlist *al; artifact *art; long mult; char *cp; char part1[100]; char part2[100]; /* same as atoi(), but skip number */ mult = 0; while (isdigit(*name)) { mult = 10*mult+(*name-'0'); name++; } if (mult > 0) name++; else mult = 1; /* first, try to match the name of an archetype */ for (at = first_archetype; at != NULL; at = at->next) { if (at->clone.title != NULL) { /* inefficient, but who cares? */ snprintf(part1, sizeof(part1), "%s %s", at->clone.name, at->clone.title); if (!strcasecmp(part1, name)) return mult*at->clone.value; } if (!strcasecmp(at->clone.name, name)) return mult*at->clone.value; } /* second, try to match an artifact ("arch of something") */ cp = strstr(name, " of "); if (cp != NULL) { strcpy(part1, name); part1[cp-name] = '\0'; strcpy(part2, cp+4); /* find the first archetype matching the first part of the name */ for (at = first_archetype; at != NULL; at = at->next) if (!strcasecmp(at->clone.name, part1) && at->clone.title == NULL) break; if (at != NULL) { /* find the first artifact derived from that archetype (same type) */ for (al = first_artifactlist; al != NULL; al = al->next) if (al->type == at->clone.type) { for (art = al->items; art != NULL; art = art->next) if (!strcasecmp(art->item->name, part2)) return mult*at->clone.value*art->item->value; } } } /* third, try to match a body part ("arch's something") */ cp = strstr(name, "'s "); if (cp != NULL) { strcpy(part1, name); part1[cp-name] = '\0'; strcpy(part2, cp+3); /* examine all archetypes matching the first part of the name */ for (at = first_archetype; at != NULL; at = at->next) if (!strcasecmp(at->clone.name, part1) && at->clone.title == NULL) { if (at->clone.randomitems != NULL) { at2 = find_treasure_by_name(at->clone.randomitems->items, part2, 0); if (at2 != NULL) return mult*at2->clone.value*isqrt(at->clone.level*2); } } } /* failed to find any matching items -- formula should be checked */ return -1; } /** * Dumps to output all costs of recipes. * * Code copied from dump_alchemy() and modified by Raphael Quinet * * @todo * should use LOG() */ void dump_alchemy_costs(void) { recipelist *fl = formulalist; recipe *formula = NULL; linked_char *next; int num_ingred = 1; int num_errors = 0; long cost; long tcost; fprintf(logfile, "\n"); while (fl) { fprintf(logfile, "\n Formulae with %d ingredient%s %d Formulae with total_chance=%d\n", num_ingred, num_ingred > 1 ? "s." : ".", fl->number, fl->total_chance); for (formula = fl->items; formula != NULL; formula = formula->next) { artifact *art = NULL; archetype *at = NULL; char buf[MAX_BUF]; size_t i; for (i = 0; i < formula->arch_names; i++) { const char *string = formula->arch_name[i]; if ((at = find_archetype(string)) != NULL) { art = locate_recipe_artifact(formula, i); if (!art && strcmp(formula->title, "NONE")) LOG(llevError, "Formula %s has no artifact\n", formula->title); else { if (!strcmp(formula->title, "NONE")) snprintf(buf, sizeof(buf), "%s", string); else snprintf(buf, sizeof(buf), "%s of %s", string, formula->title); fprintf(logfile, "\n%-40s bookchance %3d skill %s\n", buf, formula->chance, formula->skill); if (formula->ingred != NULL) { tcost = 0; for (next = formula->ingred; next != NULL; next = next->next) { cost = find_ingred_cost(next->name); if (cost < 0) num_errors++; fprintf(logfile, "\t%-33s%5ld\n", next->name, cost); if (cost < 0 || tcost < 0) tcost = -1; else tcost += cost; } if (art != NULL && art->item != NULL) cost = at->clone.value*art->item->value; else cost = at->clone.value; fprintf(logfile, "\t\tBuying result costs: %5ld", cost); if (formula->yield > 1) { fprintf(logfile, " to %ld (max %d items)\n", cost*formula->yield, formula->yield); cost = cost*(formula->yield+1L)/2L; } else fprintf(logfile, "\n"); fprintf(logfile, "\t\tIngredients cost: %5ld\n\t\tComment: ", tcost); if (tcost < 0) fprintf(logfile, "Could not find some ingredients. Check the formula!\n"); else if (tcost > cost) fprintf(logfile, "Ingredients are much too expensive. Useless formula.\n"); else if (tcost*2L > cost) fprintf(logfile, "Ingredients are too expensive.\n"); else if (tcost*10L < cost) fprintf(logfile, "Ingredients are too cheap.\n"); else fprintf(logfile, "OK.\n"); } } } else LOG(llevError, "Can't find archetype:%s for formula %s\n", string, formula->title); } } fprintf(logfile, "\n"); fl = fl->next; num_ingred++; } if (num_errors > 0) fprintf(logfile, "WARNING: %d objects required by the formulae do not exist in the game.\n", num_errors); } /** * Extracts the name from an ingredient. * * @param name * ingredient to extract from. Can contain a number at start. * @return * pointer in name to the first character of the ingredient's name. */ static const char *ingred_name(const char *name) { const char *cp = name; if (atoi(cp)) cp = strchr(cp, ' ')+1; return cp; } /** * Extracts the number part of an ingredient. * * @param buf * ingredient. * @return * number part of an ingredient. */ static int numb_ingred(const char *buf) { int numb; if ((numb = atoi(buf))) return numb; else return 1; } /** * Convert buf into an integer equal to the coadded sum of the (lowercase) character * * ASCII values in buf (times prepended integers). * * @param buf * buffer we want to convert. Can contain an initial number. * @return * sum of lowercase characters of the ingredient's name. */ int strtoint(const char *buf) { const char *cp = ingred_name(buf); int val = 0, len = strlen(cp), mult = numb_ingred(buf); while (len) { val += tolower(*cp); cp++; len--; } return val*mult; } /** * Finds an artifact for a recipe. * * @param rp * recipe * @param idx * index of ingredient in recipe. * @return * artifact, or NULL if not found. */ artifact *locate_recipe_artifact(const recipe *rp, size_t idx) { object *item = create_archetype(rp->arch_name[idx]); artifactlist *at = NULL; artifact *art = NULL; if (!item) return (artifact *)NULL; if ((at = find_artifactlist(item->type))) for (art = at->items; art; art = art->next) if (!strcmp(art->item->name, rp->title) && legal_artifact_combination(item, art)) break; free_object(item); return art; } /** * Gets a random recipe list. * * @return * random recipe list. */ static recipelist *get_random_recipelist(void) { recipelist *fl = NULL; int number = 0, roll = 0; /* first, determine # of recipelist we have */ for (fl = get_formulalist(1); fl; fl = fl->next) number++; /* now, randomly choose one */ if (number > 0) roll = RANDOM()%number; fl = get_formulalist(1); while (roll && fl) { if (fl->next) fl = fl->next; else break; roll--; } if (!fl) /* failed! */ LOG(llevError, "get_random_recipelist(): no recipelists found!\n"); else if (fl->total_chance == 0) fl = get_random_recipelist(); return fl; } /** * Gets a random recipe from a list, based on chance. * * @param rpl * recipelist we want a recipe from. Can be NULL in which case a random one is selected. * @return * random recipe. Can be NULL if recipelist has a total_chance of 0. */ recipe *get_random_recipe(recipelist *rpl) { recipelist *fl = rpl; recipe *rp = NULL; int r = 0; /* looks like we have to choose a random one */ if (fl == NULL) if ((fl = get_random_recipelist()) == NULL) return rp; if (fl->total_chance > 0) { r = RANDOM()%fl->total_chance; for (rp = fl->items; rp; rp = rp->next) { r -= rp->chance; if (r < 0) break; } } return rp; } /** * Frees all memory allocated to recipes and recipes lists. */ void free_all_recipes(void) { recipelist *fl = formulalist, *flnext; recipe *formula = NULL, *next; linked_char *lchar, *charnext; LOG(llevDebug, "Freeing all the recipes\n"); for (fl = formulalist; fl != NULL; fl = flnext) { flnext = fl->next; for (formula = fl->items; formula != NULL; formula = next) { next = formula->next; free(formula->arch_name[0]); free(formula->arch_name); if (formula->title) free_string(formula->title); if (formula->skill) free_string(formula->skill); if (formula->cauldron) free_string(formula->cauldron); for (lchar = formula->ingred; lchar; lchar = charnext) { charnext = lchar->next; free_string(lchar->name); free(lchar); } free(formula); } free(fl); } formulalist = NULL; } /** * Split a comma separated string list into words. * * @param str * the string to split * @param[out] result_list * pointer to return value for the newly created list; the * caller is responsible for freeing both *result_list and **result_list. * @param[out] result_size * pointer to return value for the size of the newly created list */ static void build_stringlist(const char *str, char ***result_list, size_t *result_size) { char *dup; char *p; size_t size; size_t i; dup = strdup_local(str); if (dup == NULL) fatal(OUT_OF_MEMORY); size = 0; for (p = strtok(dup, ","); p != NULL; p = strtok(NULL, ",")) size++; *result_list = malloc(size*sizeof(*result_list)); if (*result_list == NULL) fatal(OUT_OF_MEMORY); *result_size = size; for (i = 0; i < size; i++) { (*result_list)[i] = dup; dup = dup+strlen(dup)+1; } }