/* * static char *rcsid_map_c = * "$Id: region.c 11578 2009-02-23 22:02:27Z lalo $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2001-2003 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ /** * @file region.c * Region management. * * A region is a group of maps. It includes a "parent" region. */ #include #ifndef WIN32 /* ---win32 exclude header */ #include #endif /* win32 */ static void parse_regions(FILE *fp); static void assign_region_parents(void); /** * Gets a region by name. * * Used by the map parsing code. * * @param region_name * name of region. * @return * @li matching region * @li if no match, returns the first region with the 'fallback' property set and LOG()s to debug. * @li if it can't find a matching name and a fallback region it LOG()s an info message and returns NULL. */ region *get_region_by_name(const char *region_name) { region *reg; for (reg = first_region; reg != NULL; reg = reg->next) if (!strcmp(reg->name, region_name)) return reg; for (reg = first_region; reg != NULL; reg = reg->next) { if (reg->fallback) { LOG(llevDebug, "region called %s requested, but not found, fallback used.\n", region_name); return reg; } } LOG(llevInfo, "Got no region or fallback for region %s.\n", region_name); return NULL; } /** * Gets a region from a map. * * @param m * map we want the region of. * @return * region. * * @todo * This might need optimising at some point. */ region *get_region_by_map(mapstruct *m) { return get_region_by_name(get_name_of_region_for_map(m)); } /** * Gets the name of a region for a map. * * Since we won't assume all maps have a region set properly, we need an * explicit check that it is, this is much nicer here than scattered throughout * the map code. * * @param m * map * @return * @li region's name if map has a region * @li if no region is set for the map, returns the first region with the 'fallback' property * @li if no fallback region, LOG()s an info message and returns "unknown". */ const char *get_name_of_region_for_map(const mapstruct *m) { region *reg; if (m->region != NULL) return m->region->name; for (reg = first_region; reg != NULL; reg = reg->next) { if (reg->fallback) return reg->name; } LOG(llevInfo, "map %s had no region and I couldn't find a fallback to use.\n", m->name); return "unknown"; } /** * Tries to find a region that 'name' corresponds to. * It looks, in order, for: * @li an exact match to region name (case insensitive) * @li an exact match to longname (case insensitive) * @li a substring that matches to the longname (eg Kingdom) * @li a substring that matches to the region name (eg nav) * @li if it can find none of these it returns the first parentless region * (there should be only one of these - the top level one) * If we got a NULL, then just return the top level region * * @param name * region we're searching. Can be NULL. * @return * matching region. */ region *get_region_from_string(const char *name) { region *reg; char *substr; char *p; if (first_region == NULL) { return NULL; } if (name == NULL) { for (reg = first_region; reg->parent != NULL; reg = reg->parent) ; return reg; } p = strchr(name, '\n'); if (p) *p = '\0'; for (reg = first_region; reg != NULL; reg = reg->next) if (!strcasecmp(reg->name, name)) return reg; for (reg = first_region; reg != NULL; reg = reg->next) if (reg->longname != NULL) { if (!strcasecmp(reg->longname, name)) return reg; } substr = NULL; for (reg = first_region; reg != NULL; reg = reg->next) if (reg->longname != NULL) { substr = strstr(reg->longname, name); if (substr != NULL) return reg; } for (reg = first_region; reg != NULL; reg = reg->next) if (reg->longname != NULL) { /* * This is not a bug, we want the region that is most identifiably a discrete * area in the game, eg if we have 'scor', we want to return 'scorn' and not * 'scornarena', regardless of their order on the list so we only look at those * regions with a longname set. */ substr = strstr(reg->name, name); if (substr != NULL) return reg; } for (reg = first_region; reg != NULL; reg = reg->next) { substr = strstr(reg->name, name); if (substr != NULL) return reg; } /* if we are still here, we are going to have to give up, and give the top level region */ for (reg = first_region; reg->parent != NULL; reg = reg->parent) ; return reg; } /** * Checks if a region is a child of another. * * @param child * region we want to test. * @param r * potential parent. * @return * @li 1 if child has r as parent somewhere. * @li -1 if passed a NULL region * @li 0 else */ int region_is_child_of_region(const region *child, const region *r) { if (r == NULL) return -1; if (child == NULL) return 0; if (!strcmp(child->name, r->name)) return 1; else if (child->parent != NULL) return region_is_child_of_region(child->parent, r); else return 0; } /** * Gets the longname of a region. * * The longname of a region is not a required field, any given region * may want to not set it and use the parent's one instead. * * @param r * region we're searching the longname. * @return * @li if a longname is set return it. * @li if there is a parent, call the function against that * @li if all fails, return a obviously wrong string if we can't get a longname, this should * never happen. We also LOG() a debug message. */ const char *get_region_longname(const region *r) { if (r->longname != NULL) return r->longname; else if (r->parent != NULL) return get_region_longname(r->parent); else { LOG(llevDebug, "NOTICE region %s has no parent and no longname.\n", r->name); return "no name can be found for the current region"; } } /** * Gets a message for a region. * * @param r * region. Can't be NULL. * @return * @li region's message if set * @li message of parent else * @li obviously wrong message if no parent, and we LOG() a debug message. */ const char *get_region_msg(const region *r) { if (r->msg != NULL) return r->msg; else if (r->parent != NULL) return get_region_msg(r->parent); else { LOG(llevDebug, "NOTICE region %s has no parent and no msg.\n", r->name); return "no description can be found for the current region"; } } /** * Returns an object which is an exit through which the player represented by op should be * sent in order to be imprisoned. If there is no suitable place to which an exit can be * constructed, then NULL will be returned. The caller is responsible for freeing the object * created by this function. * * @param op * Object we want to jail. Must be a player. * @return * exit to jail, or NULL, in which case a message is LOG()ged . */ object *get_jail_exit(object *op) { region *reg; object *exit; if (op->type != PLAYER) { LOG(llevError, "region.c: get_jail_exit called against non-player object.\n"); return NULL; } reg = get_region_by_map(op->map); while (reg != NULL) { if (reg->jailmap) { exit = get_object(); EXIT_PATH(exit) = add_string(reg->jailmap); /* damned exits reset savebed and remove teleports, so the prisoner can't escape */ SET_FLAG(exit, FLAG_DAMNED); EXIT_X(exit) = reg->jailx; EXIT_Y(exit) = reg->jaily; return exit; } else reg = reg->parent; } LOG(llevDebug, "No suitable jailmap for region %s was found.\n", reg->name); return NULL; } /** * Initialises regions from the regions file. */ void init_regions(void) { FILE *fp; char filename[MAX_BUF]; int comp; if (first_region != NULL) /* Only do this once */ return; snprintf(filename, sizeof(filename), "%s/%s/%s", settings.datadir, settings.mapdir, settings.regions); LOG(llevDebug, "Reading regions from %s...\n", filename); if ((fp = open_and_uncompress(filename, 0, &comp)) == NULL) { LOG(llevError, " Can't open regions file %s in init_regions.\n", filename); return; } parse_regions(fp); assign_region_parents(); LOG(llevDebug, " done\n"); close_and_delete(fp, comp); } /** * Allocates and zeros a region struct, this isn't free()'d anywhere, so might * be a memory leak, but it shouldn't matter too much since it isn't called that * often.... * * @return * initialised region structure. * * @note * will never fail, as a memory allocation error calls fatal(). * * @todo * free those pointers someday? :) */ region *get_region_struct(void) { region *new; new = (region *)CALLOC(1, sizeof(region)); if (new == NULL) fatal(OUT_OF_MEMORY); memset(new, '\0', sizeof(region)); return new; } /** * Reads/parses the region file, and copies into a linked list * of region structs. * * @param fp * opened file to read from. */ static void parse_regions(FILE *fp) { region *new; region *reg; char buf[HUGE_BUF], msgbuf[HUGE_BUF], *key = NULL, *value, *end; int msgpos = 0; new = NULL; while (fgets(buf, HUGE_BUF-1, fp) != NULL) { buf[HUGE_BUF-1] = 0; key = buf; while (isspace(*key)) key++; if (*key == 0) continue; /* empty line */ value = strchr(key, ' '); if (!value) { end = strchr(key, '\n'); *end = 0; } else { *value = 0; value++; while (isspace(*value)) value++; end = strchr(value, '\n'); } /* * This is a bizzare mutated form of the map and archetype parser * rolled into one. Key is the field name, value is what it should * be set to. * We've already done the work to null terminate key, * and strip off any leading spaces for both of these. * We have not touched the newline at the end of the line - * these might be needed for some values. the end pointer * points to the first of the newlines. * value could be NULL! It would be easy enough to just point * this to "" to prevent cores, but that would let more errors slide * through. */ if (!strcmp(key, "region")) { *end = 0; new = get_region_struct(); new->name = strdup_local(value); } else if (!strcmp(key, "parent")) { /* * Note that this is in the initialisation code, so we don't actually * assign the pointer to the parent yet, because it might not have been * parsed. */ *end = 0; new->parent_name = strdup_local(value); } else if (!strcmp(key, "longname")) { *end = 0; new->longname = strdup_local(value); } else if (!strcmp(key, "jail")) { /* jail entries are of the form: /path/to/map x y */ char path[MAX_BUF]; int x, y; if (sscanf(value, "%[^ ] %d %d\n", path, &x, &y) != 3) { LOG(llevError, "region.c: malformated regions entry: jail %s\n", value); continue; } new->jailmap = strdup_local(path); new->jailx = x; new->jaily = y; } else if (!strcmp(key, "msg")) { while (fgets(buf, HUGE_BUF-1, fp) != NULL) { if (!strcmp(buf, "endmsg\n")) break; else { strcpy(msgbuf+msgpos, buf); msgpos += strlen(buf); } } /* * There may be regions with empty messages (eg, msg/endmsg * with nothing between). When maps are loaded, this is done * so better do it here too... */ if (msgpos != 0) new->msg = strdup_local(msgbuf); /* we have to reset msgpos, or the next region will store both msg blocks.*/ msgpos = 0; } else if (!strcmp(key, "fallback")) { *end = 0; new->fallback = atoi(value); } else if (!strcmp(key, "end")) { /* Place this new region last on the list, if the list is empty put it first */ for (reg = first_region; reg != NULL && reg->next != NULL; reg = reg->next) ; if (reg == NULL) first_region = new; else reg->next = new; new = NULL; } else if (!strcmp(key, "nomore")) { /* we have reached the end of the region specs....*/ break; } else { /* we should never get here, if we have, then something is wrong */ LOG(llevError, "Got unknown value in region file: %s %s\n", key, value); } } if (!key || strcmp(key, "nomore")) LOG(llevError, "Got premature eof on regions file!\n"); } /** * Links child with their parent from the parent_name field. */ static void assign_region_parents(void) { region *reg; uint32 parent_count = 0; uint32 region_count = 0; for (reg = first_region; reg != NULL && reg->next != NULL; reg = reg->next) { if (reg->parent_name != NULL) { reg->parent = get_region_by_name(reg->parent_name); parent_count++; } region_count++; } LOG(llevDebug, "Assigned %u regions with %u parents.\n", region_count, parent_count); }