/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2007 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ /** @file poison.c * The implementation of the Poison class of objects. */ #include #include #include #include #include static method_ret poison_type_apply(ob_methods *context, object *op, object *applier, int aflags); /** * Initializer for the POISON object type. */ void init_type_poison(void) { register_apply(POISON, poison_type_apply); } /** * Attempts to apply some poison. * @param context The method context * @param op The poison to apply * @param applier The object attempting to apply the poison. * @param aflags Special flags (always apply/unapply) * @return The return value is always METHOD_OK */ static method_ret poison_type_apply(ob_methods *context, object *op, object *applier, int aflags) { /* If a player, let's tell them what happened */ if (applier->type == PLAYER) { play_sound_player_only(applier->contr, SOUND_TYPE_ITEM, op, 0, "poison"); draw_ext_info(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_CURSED, "Yech! That tasted poisonous!", NULL); snprintf(applier->contr->killer, BIG_NAME, "poisonous %s", op->name); } /* If the 'hp' of the poison is greater than zero, use poison attacktype */ if (op->stats.hp > 0) { LOG(llevDebug, "Trying to poison player/monster for %d hp\n", op->stats.hp); hit_player(applier, op->stats.hp, op, AT_POISON, 1); } /* Reduce the applier's food to one quarter of what it was */ applier->stats.food -= applier->stats.food/4; handle_apply_yield(op); decrease_ob(op); return METHOD_OK; }