/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2007 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ /** @file trigger.c * The implementation of the Trigger class of objects. * Triggers are things like handles in the game. */ #include #include #include #include #include static method_ret trigger_type_apply(ob_methods *context, object *op, object *applier, int aflags); static method_ret trigger_type_process(ob_methods *context, object *op); /** * Initializer for the TRIGGER object type. */ void init_type_trigger(void) { register_apply(TRIGGER, trigger_type_apply); register_process(TRIGGER, trigger_type_process); } /** * Attempts to apply a trigger. * @param context The method context * @param op The Trigger to apply * @param applier The object attempting to apply the Trigger * @param aflags Special flags (always apply/unapply) * @return The return value is always 1 */ static method_ret trigger_type_apply(ob_methods *context, object *op, object *applier, int aflags) { if (check_trigger(op, applier)) { draw_ext_info(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, "You turn the handle.", NULL); play_sound_map(SOUND_TYPE_GROUND, op, 0, "turn handle"); } else { draw_ext_info(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE, "The handle doesn't move.", NULL); } return 1; } /** * Processes a Trigger. * @param context The method context * @param op The Trigger to process * @return Always METHOD_OK */ static method_ret trigger_type_process(ob_methods *context, object *op) { if ((unsigned char)++op->stats.wc >= NUM_ANIMATIONS(op)) { op->stats.wc = 0; check_trigger(op, NULL); } else { SET_ANIMATION(op, op->stats.wc); update_object(op, UP_OBJ_FACE); } return METHOD_OK; }