/** @fn FLAG_HITBACK @section Use
Type(s) | Description |
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@ref page_type_212, @ref page_type_28 | Monsters with <hitback> enabled hurt the attacker in proportion to the amount of damage the *attacker* inflicted. This damage is additional to the regular melee damage of the monster. As far as I know, hitback uses acid attacktype, and it only takes effect if the monster actually has acid attacktype at it's disposal. Acid spheres for example use this feature. |