/** @fn obj::last_sp @section Use
Type(s) | Description |
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@ref page_type_31 | If this attribute is enabled, the altar_trigger won't push the connected value by altar reset. Only ONCE by dropping the sacrifice. This is typically used when the altar is connected to a creator, e.g. for selling tickets. If this attribute is disabled (default), the altar_trigger will push the connected value TWICE per sacrifice: First by dropping sacrifice, second by reset. This mode is typically used for altars being connected to gates, resulting in the gate being opened and closed again. |
@ref page_type_16 | Slowdown penalty reduces the player's walking speed when wearing the armor. Bigger values are worse - zero is best. |
@ref page_type_158 | If set, the disease imposes a <slowdown penalty> while being infected. The player's speed is reduced by <slowdown penalty> % of normal value. |
@ref page_type_64 | Enabled means having that object is a match. Disabled means not having that object is a match. |
@ref page_type_65 | <mood> is used to determine what will happen to the monster when affected by the mood floor: <mood> 'furious': Makes all monsters aggressive <mood> 'angry': As above but pets are unaffected <mood> 'calm': Makes all monsters unaggressive <mood> 'sleep': Puts all monsters to sleep <mood> 'charm': Turns monster into a pet of person who triggers the square. This setting is not enabled for continuous operation, you need to insert a <connection> value! |
@ref page_type_15 | The weapon speed determines how often the wielder can swing the weapon during a certain period of time. The lower the faster, <weapon speed> 1 is best (that is lightning- fast). A typical average value is 8. Speed and damage should be kept in reasonable relation. |