/** @fn obj::move_block @section Use
| Type(s) | Description |
|---|---|
| @ref page_type_18, @ref page_type_31, @ref page_type_58, @ref page_type_66, @ref page_type_211, @ref page_type_67, @ref page_type_88, @ref page_type_56, @ref page_type_62, @ref page_type_213 | If set, the object cannot be passed by players nor monsters. |
| @ref page_type_23 | If any movement type is blocked, a player must defeat the door to enter. |
| @ref page_type_91 | For open gates, <blocking passage> should be unset. For closed gates it must be set to "all". |
| @ref page_type_64 | If set, only players meeting the match criteria can pass through that space. If unset (default), the inventory checker acts like a trigger/button. |
| @ref page_type_26 | For open gates, <blocking movement> should be unset. For closed gates it must be set to "all". |