/** @fn obj::move_block @section Use */
Type(s) Description
@ref page_type_18, @ref page_type_31, @ref page_type_58, @ref page_type_66, @ref page_type_211, @ref page_type_67, @ref page_type_88, @ref page_type_56, @ref page_type_62, @ref page_type_213 If set, the object cannot be passed by players nor monsters.
@ref page_type_23 If any movement type is blocked, a player must defeat the door to enter.
@ref page_type_91 For open gates, <blocking passage> should be unset. For closed gates it must be set to "all".
@ref page_type_64 If set, only players meeting the match criteria can pass through that space. If unset (default), the inventory checker acts like a trigger/button.
@ref page_type_26 For open gates, <blocking movement> should be unset. For closed gates it must be set to "all".