/** @fn obj::randomitems @section Use
Type(s) | Description |
---|---|
@ref page_type_37 | This entry determines which initial items the character receives. |
@ref page_type_23 | This entry determines what kind of traps will appear in the door. |
@ref page_type_212, @ref page_type_28 | When the monster is killed, items from the treasurelist will drop to the ground. This is a common way to reward players for killing (masses of) monsters. Note that you can always put items into the monster's inventory. Those will drop-at-kill just like the stuff from the <treasurelist>. |
@ref page_type_68 | This entry determines what kind of treasure will appear, when <generate goods> is enabled. Look into /crossfire/share/crossfire/treasures for details about existing treasurelists. |
@ref page_type_85 | There are two ways to put spells into a spellbook: 1. Put a spell object in the books inventory. In this case, treasurelist must be set to <none>. 2. Choose a treasurelist which contains spells. In that way, a spell will be chosen randomly from the list. |
@ref page_type_4 | This entry determines what kind of treasure will appear. Look into /crossfire/share/crossfire/treasures for details about existing treasurelists. |