/** @fn obj::randomitems @section Use */
Type(s) Description
@ref page_type_37 This entry determines which initial items the character receives.
@ref page_type_23 This entry determines what kind of traps will appear in the door.
@ref page_type_212, @ref page_type_28 When the monster is killed, items from the treasurelist will drop to the ground. This is a common way to reward players for killing (masses of) monsters. Note that you can always put items into the monster's inventory. Those will drop-at-kill just like the stuff from the <treasurelist>.
@ref page_type_68 This entry determines what kind of treasure will appear, when <generate goods> is enabled. Look into /crossfire/share/crossfire/treasures for details about existing treasurelists.
@ref page_type_85 There are two ways to put spells into a spellbook: 1. Put a spell object in the books inventory. In this case, treasurelist must be set to <none>. 2. Choose a treasurelist which contains spells. In that way, a spell will be chosen randomly from the list.
@ref page_type_4 This entry determines what kind of treasure will appear. Look into /crossfire/share/crossfire/treasures for details about existing treasurelists.