/* * static char *rcsid_ob_methods = * "$Id: build_map.c 5057 2006-10-29 07:50:09Z mwedel $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 2006 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail to crossfire-devel@real-time.com */ /** * @file * Those functions deal with the object/type system. */ #include #include #include #ifndef __CEXTRACT__ #include #endif /* * The following functions are meant for calling methods. No actual behavoir * logic should be contained in this code. Code in the common/ directory should * be used for logic common to all types, and should always be called by * individual method code (i.e. all apply methods should call 'can_apply' from * common/). Defaults for all types should not be put here either, as that code * belongs in the common/ directory also, referenced to by base_type. */ /** * Applies an object. * @param op The object to apply * @param applier The object that executes the apply action * @param aflags Special (always apply/unapply) flags * @retval 0 A player or monster can't apply objects of that type * @retval 1 has been applied, or there was an error applying the object * @retval 2 objects of that type can't be applied if not in inventory */ method_ret ob_apply(object *op, object *applier, int aflags) { method_ret ret; ob_methods *methods; for (methods = &type_methods[op->type]; methods; methods = methods->fallback) { if (methods->apply) { ret = methods->apply(methods, op, applier, aflags); if (ret != METHOD_UNHANDLED) return ret; } } return METHOD_UNHANDLED; } /** * Processes an object, giving it the opportunity to move or react. * Note: The return value of ob_process doesn't seem to be used anymore. * @param op The object to process * @retval METHOD_UNHANDLED if the process method does not exist for that objec, */ method_ret ob_process(object *op) { method_ret ret; ob_methods *methods; for (methods = &type_methods[op->type]; methods; methods = methods->fallback) { if (methods->process) { ret = methods->process(methods, op); if (ret != METHOD_UNHANDLED) return ret; } } return METHOD_UNHANDLED; } /** * Returns the description of an object, as seen by the given observer. * @param op The object to describe * @param observer The object to which the description is made * @param buf Buffer that will contain the description * @param size Size of buf * @return * buf. */ char *ob_describe(const object *op, const object *observer, char *buf, size_t size) { ob_methods *methods; for (methods = &type_methods[op->type]; methods; methods = methods->fallback) { if (methods->describe) { methods->describe(methods, op, observer, buf, size); return buf; } } buf[0] = '\0'; return buf; } /** * Makes an object move on top of another one. * @param op The object over which to move * @param victim The object moving over op * @param originator The object that is the cause of the move * @retval METHOD_UNHANDLED if the process method does not exist for that object */ method_ret ob_move_on(object *op, object *victim, object *originator) { method_ret ret; ob_methods *methods; for (methods = &type_methods[op->type]; methods; methods = methods->fallback) { if (methods->move_on) { ret = methods->move_on(methods, op, victim, originator); if (ret != METHOD_UNHANDLED) return ret; } } return METHOD_UNHANDLED; } /** * An object is triggered by another one. * @param op The object being triggered * @param cause The object that is the cause of the trigger * @param state trigger state, 0 for released, other for pushed * @retval METHOD_UNHANDLED if the process method does not exist for that object * @todo check the exact state values/meaning */ method_ret ob_trigger(object *op, object *cause, int state) { method_ret ret; ob_methods *methods; for (methods = &type_methods[op->type]; methods; methods = methods->fallback) { if (methods->trigger) { ret = methods->trigger(methods, op, cause, state); if (ret != METHOD_UNHANDLED) return ret; } } return METHOD_UNHANDLED; }