/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2007 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ /** @file altar.c * The implementation of the Altar class of objects. */ #include #include #include #include #include static method_ret altar_type_move_on(ob_methods *context, object *trap, object *victim, object *originator); /** * Initializer for the ALTAR object type. */ void init_type_altar(void) { register_move_on(ALTAR, altar_type_move_on); } /** * Move on this Altar object. * @param context The method context * @param trap The Altar we're moving on * @param victim The object moving over this one * @param originator The object that caused the move_on event * @return METHOD_OK */ static method_ret altar_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) { if (trap->head) trap = trap->head; if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR) return METHOD_OK; /* sacrifice victim on trap */ /* Only players can make sacrifices on spell casting altars. */ if (trap->inv && (!originator || originator->type != PLAYER)) { common_post_ob_move_on(trap, victim, originator); return METHOD_OK; } if (operate_altar(trap, &victim)) { /* Simple check. Unfortunately, it means you can't cast magic bullet * with an altar. We call it a Potion - altars are stationary - it * is up to map designers to use them properly. */ if (trap->inv && trap->inv->type == SPELL) { draw_ext_info_format(NDI_BLACK, 0, originator, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, "The altar casts %s.", "The altar casts %s.", trap->inv->name); cast_spell(originator, trap, 0, trap->inv, NULL); } else { trap->value = 1; /* works only once */ push_button(trap); } } common_post_ob_move_on(trap, victim, originator); return METHOD_OK; }