/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2007 Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ /** * @file skillscroll.c * Implimentation of skill scrolls. */ #include #include #include #include #include static method_ret skillscroll_type_apply(ob_methods *context, object *lighter, object *applier, int aflags); /** * Initializer for the SKILLSCROLL object type. */ void init_type_skillscroll(void) { register_apply(SKILLSCROLL, skillscroll_type_apply); } /** * Applies a skillscroll. * * @param context * method context. * @param scroll * Skillscroll to apply. * @param applier * object attempting to apply the scroll. Should be a player. * @param aflags * special flags (always apply/unapply). * @return * METHOD_OK always. */ static method_ret skillscroll_type_apply(ob_methods *context, object *scroll, object *applier, int aflags) { char name[MAX_BUF]; /* Must be applied by a player. */ if (applier->type == PLAYER) { switch ((int)learn_skill(applier, scroll)) { case 0: query_name(scroll, name, MAX_BUF); draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_ERROR, "You already possess the knowledge held within the %s.", "You already possess the knowledge held within the %s.", name); return METHOD_OK; case 1: draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, "You succeed in learning %s", "You succeed in learning %s", scroll->skill); draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_SUCCESS, "Type 'bind ready_skill %s to store the skill in a key.", "Type 'bind ready_skill %s to store the skill in a key.", scroll->skill); decrease_ob(scroll); return METHOD_OK; default: query_name(scroll, name, MAX_BUF); draw_ext_info_format(NDI_UNIQUE, 0, applier, MSG_TYPE_APPLY, MSG_TYPE_APPLY_FAILURE, "You fail to learn the knowledge of the %s.\n", "You fail to learn the knowledge of the %s.\n", name); decrease_ob(scroll); return METHOD_OK; } } return METHOD_OK; }