/** * Those are dummy functions defined to resolve all symboles. * Added as part of glue cleaning. * Ryo 2005-07-15 **/ #include void fix_auto_apply(mapstruct *m) { } void move_firewall(object *ob) { } void emergency_save(int x) { } void clean_tmp_files(void) { } void esrv_send_item(object *ob, object *obx) { } void dragon_ability_gain(object *ob, int x, int y) { } void set_darkness_map(mapstruct *m) { } object *find_skill_by_number(object *who, int skillno) { return NULL; } void esrv_del_item(player *pl, int tag) { } void esrv_update_spells(player *pl) { } void monster_check_apply(object *ob, object *obt) { } void trap_adjust(object *ob, int x) { }