/** @fn FLAG_MONSTER @section Use
Type(s) | Description |
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@ref page_type_212, @ref page_type_28 | When <monster behavior> is enabled, this object will behave like a monster: It can move and attack enemies (which are typically players). This flag should be set for all monsters as-such. Monsters which don't move, like guards, should also have <monster behavior>, but in combination with <stand still>. It should *not* be set for things like immobile generators. |