Plugin animator file specs [Config] name= "anystring" victimtype= player|object|any|byname victim= who|activator|who_owner|activator_owner|object's name unique= yes|no always_delete= yes|no parallel= yes|no paralyzed= yes|no time_representation= second|tick errors_allowed= yes|no verbose= yes|no animation= Animation invisible= yes|no wizard= yes|no [Animation] time command parameters #comment #not a comment. wrong line!! time command parameters time command parameters . . . . commands available: command parameters description north Moves in the specified direction north_east Moves in the specified direction east Moves in the specified direction south_east Moves in the specified direction south Moves in the specified direction south_west Moves in the specified direction west Moves in the specified direction north_west Moves in the specified direction fire_north Fire in the specified direction fire_north_east Fire in the specified direction fire_east Fire in the specified direction fire_south_east Fire in the specified direction fire_south Fire in the specified direction fire_south_west Fire in the specified direction fire_west Fire in the specified direction fire_north_west Fire in the specified direction turn_north Turn in the specified direction turn_north_east Turn in the specified direction turn_east Turn in the specified direction turn_south_east Turn in the specified direction turn_south Turn in the specified direction turn_south_west Turn in the specified direction turn_west Turn in the specified direction turn_north_west Turn in the specified direction say saywhat: string Says saywhat (behaviour depend on victim being object or player apply Apply first applyable object on ground apply_object object_name Apply object object_name (ground checked first then inventory) drop_object object_name Drop object object_name from inventory pickup Pickup first object on ground pickup_object object_name Pickup object_name from ground ghosted yes or no Player leave its corpse at the current location and become a soul. Usefull for camera effects. Puts the invisible and wizards flag to yes invisible yes or no Show or hide player wizard yes or no Can or not walk through walls and monster (dungeon master) teleport x y mapname Teleport object ot mapname at position x,y notice noticewhat Put a beautifull text (noticewhat) in Navy in the console of player moveto x y Will make the object move towards the specified point in its map