/* CrossFire, A Multiplayer game for X-windows Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to mark@pyramid.com. */ /** * @file * Sound-related defines. */ #ifndef SOUNDS_H #define SOUNDS_H /** * @defgroup Soundtypes Sound types */ /*@{*/ #define SOUND_TYPE_LIVING 1 #define SOUND_TYPE_SPELL 2 #define SOUND_TYPE_ITEM 3 #define SOUND_TYPE_GROUND 4 #define SOUND_TYPE_HIT 5 #define SOUND_TYPE_HIT_BY 6 /*@}*/ /** * Those flags are for the 'socket.sound' field. */ #define SND_EFFECTS 1 /**< Client wands regular sounds. */ #define SND_MUSIC 2 /**< Client wants background music info. */ #define SND_MUTE 64 /**< Don't sent anything for now. */ #define MAX_SOUNDS_TICK 3 /**< Maximum number of sounds a player can receive for each tick. */ #endif /* SOUNDS_H */