/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2007 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ /** @file * The implementation of the Button class of objects. */ #include #include #include #include #include static method_ret button_type_move_on(ob_methods *context, object *trap, object *victim, object *originator); /** * Initializer for the BUTTON object type. */ void init_type_button(void) { register_move_on(BUTTON, button_type_move_on); } /** * Move on this Button object. * @param context The method context * @param trap The Button we're moving on * @param victim The object moving over this one * @param originator The object that caused the move_on event * @return METHOD_OK */ static method_ret button_type_move_on(ob_methods *context, object *trap, object *victim, object *originator) { if (common_pre_ob_move_on(trap, victim, originator) == METHOD_ERROR) return METHOD_OK; update_button(trap); common_post_ob_move_on(trap, victim, originator); return METHOD_OK; }