/* * static char *rcsid_face_h = * "$Id: face.h 11578 2009-02-23 22:02:27Z lalo $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 1994 Mark Wedel Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to mark@pyramid.com */ /** * @file * Face-related structures. */ #ifndef FACE_H #define FACE_H /** * New face structure - this enforces the notion that data is face by * face only - you can not change the color of an item - you need to instead * create a new face with that color. */ typedef struct new_face_struct { uint16 number; /**< This is the image id. It should be the * same value as its position in the array */ uint8 visibility; uint8 magicmap; /**< Color to show this in magic map */ uint16 smoothface; /**< Smoothed face for this, (uint16)-1 for none. */ const char *name; /**< Face name, as used by archetypes and such. */ } New_Face; /** * This represents one animation. It points to different faces. */ typedef struct animations_struct { const char *name; /**< Name of the animation sequence */ uint8 num_animations; /**< How many different faces to animate */ uint8 facings; /**< How many facings (1,2,4,8) */ uint16 num; /**< Where we are in the array */ Fontindex *faces; /**< The different animations */ } Animations; #endif /* FACE_H */