/* * static char *rcsid_sockets_c = * "$Id: lowlevel.c 11578 2009-02-23 22:02:27Z lalo $"; */ /* CrossFire, A Multiplayer game for X-windows Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The author can be reached via e-mail to mark@pyramid.com */ /** * \file * Low-level socket-related functions. * * \date 2003-12-02 * * Contains some base functions that both the client and server * can use. As such, depending what we are being compiled for will * determine what we can include. the client is designed have * CFCLIENT defined as part of its compile flags. */ #include #include #include #include #include #include /** * Checks that at least a given number of bytes is available in a SockList * instance. Returns normal if the space is available. Otherwise calls * fatal(OUT_OF_MEMORY); * @param sl the SockList instance to check * @param size the number of bytes to ensure */ static void SockList_Ensure(const SockList *sl, size_t size); /*********************************************************************** * * SockList functions/utilities * **********************************************************************/ /** * Initializes the SockList instance. Must be called before other socklist * functions are called. * @param sl the SockList instance to initialize */ void SockList_Init(SockList *sl) { SockList_Reset(sl); } /** * Frees all resources allocated by a SockList instance. Must be called when * the instance is not needed anymore. Afterwards no socklist functions except * SockList_Init may be called. * @param sl the SockList instance to free */ void SockList_Term(SockList *sl) { } /** * Resets the length of the stored data for writing. Does not free or * re-allocate resources. * @param sl the SockList instance to reset */ void SockList_Reset(SockList *sl) { sl->len = 2; } /** * Resets the length of the stored data for reading. Does not free or * re-allocate resources. * @param sl the SockList instance to reset */ void SockList_ResetRead(SockList *sl) { sl->len = 0; } /** * Adds an 8 bit value. * @pram sl the SockList instance to add to * @param c the value to add */ void SockList_AddChar(SockList *sl, char data) { SockList_Ensure(sl, 1); sl->buf[sl->len++] = data; } /** * Adds a 16 bit value. * @pram sl the SockList instance to add to * @param data the value to add */ void SockList_AddShort(SockList *sl, uint16 data) { SockList_Ensure(sl, 2); sl->buf[sl->len++] = (data>>8)&0xff; sl->buf[sl->len++] = data&0xff; } /** * Adds a 32 bit value. * @pram sl the SockList instance to add to * @param data the value to add */ void SockList_AddInt(SockList *sl, uint32 data) { SockList_Ensure(sl, 4); sl->buf[sl->len++] = (data>>24)&0xff; sl->buf[sl->len++] = (data>>16)&0xff; sl->buf[sl->len++] = (data>>8)&0xff; sl->buf[sl->len++] = data&0xff; } /** * Adds a 64 bit value. * @pram sl the SockList instance to add to * @param data the value to add */ void SockList_AddInt64(SockList *sl, uint64 data) { SockList_Ensure(sl, 8); sl->buf[sl->len++] = (char)((data>>56)&0xff); sl->buf[sl->len++] = (char)((data>>48)&0xff); sl->buf[sl->len++] = (char)((data>>40)&0xff); sl->buf[sl->len++] = (char)((data>>32)&0xff); sl->buf[sl->len++] = (char)((data>>24)&0xff); sl->buf[sl->len++] = (char)((data>>16)&0xff); sl->buf[sl->len++] = (char)((data>>8)&0xff); sl->buf[sl->len++] = (char)(data&0xff); } /** * Adds a string without length. * @param sl the SockList instance to add to * @param data the value to add */ void SockList_AddString(SockList *sl, const char *data) { SockList_AddData(sl, data, strlen(data)); } /** * Adds a data block. * @param sl the SockList instance to add to * @param data the value to add * @param len the length in byte */ void SockList_AddData(SockList *sl, const void *data, size_t len) { SockList_Ensure(sl, len); memcpy(sl->buf+sl->len, data, len); sl->len += len; } /** * Adds a data block prepended with an 8 bit length field. * @param sl the SockList instance to add to * @param data the value to add * @param len the length in byte; must not exceed 255 */ void SockList_AddLen8Data(SockList *sl, const void *data, size_t len) { assert(len <= 255); SockList_AddChar(sl, len); SockList_AddData(sl, data, len); } /** * Adds a printf like formatted string. * @param sl the SockList instance to add to * @param format the format specifier */ void SockList_AddPrintf(SockList *sl, const char *format, ...) { size_t size; int n; va_list arg; size = sizeof(sl->buf)-sl->len; va_start(arg, format); n = vsnprintf((char *)sl->buf+sl->len, size, format, arg); va_end(arg); if (n <= -1 || (size_t)n >= size) { fatal(OUT_OF_MEMORY); } sl->len += (size_t)n; } /** * Deallocates string buffer instance and appends its contents. The passed * StringBuffer must not be accessed afterwards. * @param sl the SockList instance to add to * @param sb the StringBuffer to deallocate */ void SockList_AddStringBuffer(SockList *sl, StringBuffer *sb) { char *p; p = stringbuffer_finish(sb); SockList_AddString(sl, p); free(p); } /** * Adds a NUL byte without changing the length. * @param sl the SockList instance to add to */ void SockList_NullTerminate(SockList *sl) { SockList_Ensure(sl, 1); sl->buf[sl->len] = '\0'; } /** * Returns the available bytes in a SockList instance. * @return the available bytes */ size_t SockList_Avail(const SockList *sl) { return sizeof(sl->buf)-sl->len; } /** * Basically does the reverse of SockList_AddInt, but on * strings instead. Same for the GetShort, but for 16 bits. */ int GetInt_String(const unsigned char *data) { return ((data[0]<<24)+(data[1]<<16)+(data[2]<<8)+data[3]); } short GetShort_String(const unsigned char *data) { return ((data[0]<<8)+data[1]); } /****************************************************************************** * * Start of read routines. * ******************************************************************************/ /** * This reads from fd and puts the data in sl. We return true if we think * we have a full packet, 0 if we have a partial packet, or -1 if an error * occurred. The only processing we do is remove the initial size value. len * (As passed) is the size of the buffer allocated in the socklist. We make * the assumption the buffer is at least 2 bytes long. */ int SockList_ReadPacket(int fd, SockList *sl, int len) { int stat, toread; char err[MAX_BUF]; /* We already have a partial packet */ if (sl->len < 2) { #ifdef WIN32 /* ***WIN32 SockList_ReadPacket: change read() to recv() */ stat = recv(fd, sl->buf+sl->len, 2-sl->len, 0); #else do { stat = read(fd, sl->buf+sl->len, 2-sl->len); } while ((stat == -1) && (errno == EINTR)); #endif if (stat < 0) { /* In non blocking mode, EAGAIN is set when there is no * data available. */ #ifdef WIN32 /* ***WIN32 SockList_ReadPacket: error handling for win32 */ if ((stat == -1) && WSAGetLastError() != WSAEWOULDBLOCK) { if (WSAGetLastError() == WSAECONNRESET) LOG(llevDebug, "Connection closed by client\n"); else { LOG(llevDebug, "ReadPacket got error %d, returning -1\n", WSAGetLastError()); } return -1; /* kick this user! */ } #else if (errno == ECONNRESET) { LOG(llevDebug, "ReadPacket got error %s, returning -1\n", strerror_local(errno, err, sizeof(err))); return -1; } if (errno != EAGAIN && errno != EWOULDBLOCK) { LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno, err, sizeof(err))); } #endif return 0; /*Error */ } if (stat == 0) return -1; sl->len += stat; #ifdef CS_LOGSTATS cst_tot.ibytes += stat; cst_lst.ibytes += stat; #endif if (stat < 2) return 0; /* Still don't have a full packet */ } /* Figure out how much more data we need to read. Add 2 from the * end of this - size header information is not included. */ toread = 2+(sl->buf[0]<<8)+sl->buf[1]-sl->len; if ((toread+(int)sl->len) >= len) { LOG(llevError, "SockList_ReadPacket: Want to read more bytes than will fit in buffer (%lu>=%lu).\n", (unsigned long)toread+sl->len, (unsigned long)len); /* Quick hack in case for 'oldsocketmode' input. If we are * closing the socket anyways, then reading this extra 100 bytes * shouldn't hurt. */ #ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */ recv(fd, sl->buf+2, 100, 0); #else read(fd, sl->buf+2, 100); #endif /* end win32 */ /* return error so the socket is closed */ return -1; } do { #ifdef WIN32 /* ***win32 SockList_ReadPacket: change read() to recv() */ stat = recv(fd, sl->buf+sl->len, toread, 0); #else do { stat = read(fd, sl->buf+sl->len, toread); } while ((stat < 0) && (errno == EINTR)); #endif if (stat < 0) { #ifdef WIN32 /* ***win32 SockList_ReadPacket: change error handling for win32 */ if ((stat == -1) && WSAGetLastError() != WSAEWOULDBLOCK) { if (WSAGetLastError() == WSAECONNRESET) LOG(llevDebug, "Connection closed by client\n"); else { LOG(llevDebug, "ReadPacket got error %d, returning -1\n", WSAGetLastError()); } return -1; /* kick this user! */ } #else if (errno != EAGAIN && errno != EWOULDBLOCK) { LOG(llevDebug, "ReadPacket got error %s, returning 0\n", strerror_local(errno, err, sizeof(err))); } #endif return 0; /*Error */ } if (stat == 0) return -1; sl->len += stat; #ifdef CS_LOGSTATS cst_tot.ibytes += stat; cst_lst.ibytes += stat; #endif toread -= stat; if (toread == 0) return 1; if (toread < 0) { LOG(llevError, "SockList_ReadPacket: Read more bytes than desired.\n"); return 1; } } while (toread > 0); return 0; } /******************************************************************************* * * Start of write related routines. * ******************************************************************************/ /** * Adds data to a socket buffer for whatever reason. * * ns is the socket we are adding the data to, buf is the start of the * data, and len is the number of bytes to add. */ static void add_to_buffer(socket_struct *ns, const unsigned char *buf, int len) { int avail, end; if ((len+ns->outputbuffer.len) > SOCKETBUFSIZE) { LOG(llevDebug, "Socket on fd %d has overrun internal buffer - marking as dead\n", ns->fd); ns->status = Ns_Dead; return; } /* data + end is where we start putting the new data. The last byte * currently in use is actually data + end -1 */ end = ns->outputbuffer.start+ns->outputbuffer.len; /* The buffer is already in a wrapped state, so adjust end */ if (end >= SOCKETBUFSIZE) end -= SOCKETBUFSIZE; avail = SOCKETBUFSIZE-end; /* We can all fit it behind the current data without wrapping */ if (avail >= len) { memcpy(ns->outputbuffer.data+end, buf, len); } else { memcpy(ns->outputbuffer.data+end, buf, avail); memcpy(ns->outputbuffer.data, buf+avail, len-avail); } ns->outputbuffer.len += len; } /** * Writes data to socket. * * When the socket is clear to write, and we have backlogged data, this * is called to write it out. */ void write_socket_buffer(socket_struct *ns) { int amt, max; if (ns->outputbuffer.len == 0) { LOG(llevDebug, "write_socket_buffer called when there is no data, fd=%d\n", ns->fd); return; } do { max = SOCKETBUFSIZE-ns->outputbuffer.start; if (ns->outputbuffer.len < max) max = ns->outputbuffer.len; #ifdef WIN32 /* ***win32 write_socket_buffer: change write() to send() */ amt = send(ns->fd, ns->outputbuffer.data+ns->outputbuffer.start, max, 0); #else do { amt = write(ns->fd, ns->outputbuffer.data+ns->outputbuffer.start, max); } while ((amt < 0) && (errno == EINTR)); #endif if (amt < 0) { /* We got an error */ #ifdef WIN32 /* ***win32 write_socket_buffer: change error handling */ if (amt == -1 && WSAGetLastError() != WSAEWOULDBLOCK) { LOG(llevError, "New socket write failed (wsb) (%d).\n", WSAGetLastError()); #else if (errno != EWOULDBLOCK) { char err[MAX_BUF]; LOG(llevError, "New socket write failed (wsb) (%d: %s).\n", errno, strerror_local(errno, err, sizeof(err))); #endif ns->status = Ns_Dead; return; } else { /* EWOULDBLOCK */ /* can't write it, so store it away. */ ns->can_write = 0; return; } } ns->outputbuffer.start += amt; /* wrap back to start of buffer */ if (ns->outputbuffer.start == SOCKETBUFSIZE) ns->outputbuffer.start = 0; ns->outputbuffer.len -= amt; #ifdef CS_LOGSTATS cst_tot.obytes += amt; cst_lst.obytes += amt; #endif } while (ns->outputbuffer.len > 0); } /** * This writes data to the socket. - It is very low level - * all we try and do is write out the data to the socket * provided (ns). buf is the data to write, len is the number * of bytes to write. IT doesn't return anything - rather, it * updates the ns structure if we get an error. */ static void Write_To_Socket(socket_struct *ns, const unsigned char *buf, int len) { int amt = 0; const unsigned char *pos = buf; char err[MAX_BUF]; if (ns->status == Ns_Dead || !buf) { LOG(llevDebug, "Write_To_Socket called with dead socket\n"); return; } #ifndef __GNU__ /* This caused problems on Hurd */ if (!ns->can_write) { add_to_buffer(ns, buf, len); return; } #endif /* If we manage to write more than we wanted, take it as a bonus */ while (len > 0) { #ifdef WIN32 /* ***win32 Write_To_Socket: change write() to send() */ amt = send(ns->fd, pos, len, 0); #else do { amt = write(ns->fd, pos, len); } while ((amt < 0) && (errno == EINTR)); #endif if (amt < 0) { /* We got an error */ #ifdef WIN32 /* ***win32 Write_To_Socket: change error handling */ if (amt == -1 && WSAGetLastError() != WSAEWOULDBLOCK) { LOG(llevError, "New socket write failed WTS (%d).\n", WSAGetLastError()); #else if (errno != EWOULDBLOCK) { LOG(llevError, "New socket write failed WTS (%d: %s).\n", errno, strerror_local(errno, err, sizeof(err))); #endif ns->status = Ns_Dead; return; } else { /* EWOULDBLOCK */ /* can't write it, so store it away. */ add_to_buffer(ns, pos, len); ns->can_write = 0; return; } /* amt gets set to 0 above in blocking code, so we do this as * an else if to make sure we don't reprocess it. */ } else if (amt == 0) { LOG(llevError, "Write_To_Socket: No data written out.\n"); } len -= amt; pos += amt; #ifdef CS_LOGSTATS cst_tot.obytes += amt; cst_lst.obytes += amt; #endif } } /** * Calls Write_To_Socket to send data to the client. * * The only difference in this function is that we take a SockList *, and we prepend the length information. */ void Send_With_Handling(socket_struct *ns, SockList *sl) { if (ns->status == Ns_Dead || sl == NULL) return; sl->buf[0] = ((sl->len-2)>>8)&0xFF; sl->buf[1] = (sl->len-2)&0xFF; Write_To_Socket(ns, sl->buf, sl->len); } /****************************************************************************** * * statistics logging functions. * ******************************************************************************/ #ifdef CS_LOGSTATS /* cst_tot is for the life of the server, cst_last is for the last series of * stats */ CS_Stats cst_tot, cst_lst; /** * Writes out the gathered stats. We clear cst_lst. */ void write_cs_stats(void) { time_t now = time(NULL); /* If no connections recently, don't both to log anything */ if (cst_lst.ibytes == 0 && cst_lst.obytes == 0) return; /* CSSTAT is put in so scripts can easily find the line */ LOG(llevInfo, "CSSTAT: %.16s tot %d %d %d %ld inc %d %d %d %ld\n", ctime(&now), cst_tot.ibytes, cst_tot.obytes, cst_tot.max_conn, (long)(now-cst_tot.time_start), cst_lst.ibytes, cst_lst.obytes, cst_lst.max_conn, (long)(now-cst_lst.time_start)); cst_lst.ibytes = 0; cst_lst.obytes = 0; cst_lst.max_conn = socket_info.nconns; cst_lst.time_start = now; } #endif static void SockList_Ensure(const SockList *sl, size_t size) { if (sl->len+size > sizeof(sl->buf)) { fatal(OUT_OF_MEMORY); } }