/** @fn FLAG_UNIQUE @section Use */
Type(s) Description
@ref page_type_39, @ref page_type_8, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_13, @ref page_type_70, @ref page_type_33, @ref page_type_14, @ref page_type_15 Unique items exist only one time on a server. If the item is taken, lost or destroyed - it's gone for good.
@ref page_type_122 Unique items exist only one time on a server. If the item is taken, lost or destroyed - it's gone for good. All contents of a unique container are unique as well.
@ref page_type_66 This flag defines the destined map as "personal unique map". If set, there will be a separate version of that map for every player out there. This feature is used for the permanent apartments (in Scorn/Nuernberg/Caterham...). It should not be used for anything else than apartments, since Crossfire is a *multi*player game. In such a permanent apartment don't forget to set the unique-flag for all floor tiles too (see floors). An exit pointing outside of a personal unique map must have the "unique destination"-flag unset.
@ref page_type_211, @ref page_type_67, @ref page_type_88 Unique floor means that any items dropped on that spot will be saved beyond map reset. For permanent apartments, all floor tiles must be set <unique map>.
@ref page_type_21 Unique items exist only one time on a server. If the item is taken, lost or destroyed - it's gone for good. This can be used if you want to sell apartments on your map: Simply sell a unique passport/key, and place an inventory checker at the entrance of your apartment.