/* CrossFire, A Multiplayer game for X-windows Copyright (C) 2007 Mark Wedel & Crossfire Development Team Copyright (C) 1992 Frank Tore Johansen This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. The authors can be reached via e-mail at crossfire-devel@real-time.com */ /** @file arrow.c * The implementation of the Arrow class of objects. */ #include #include #include #include #include static method_ret arrow_type_process(ob_methods *context, object *op); /** * Initializer for the ARROW object type. */ void init_type_arrow(void) { register_move_on(ARROW, common_projectile_move_on); register_process(ARROW, arrow_type_process); } /** * Move an arrow along its course. Uses common_process_projectile. * @param context The method context * @param op The arrow being moved. * @return METHOD_ERROR if op is not in a map, otherwise METHOD_OK */ static method_ret arrow_type_process(ob_methods *context, object *op) { if (op->map == NULL) { LOG(llevError, "BUG: Arrow had no map.\n"); remove_ob(op); free_object(op); return METHOD_ERROR; } /* if the arrow is moving too slow.. stop it. 0.5 was chosen as lower values look rediculous. */ if (op->speed < 0.5 && op->type == ARROW) { stop_projectile(op); return METHOD_OK; } return common_process_projectile(context, op); }