server-1.12/doc/Developers/fields/field_luck.dox

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/**
@fn liv::luck
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_39, @ref page_type_99, @ref page_type_104, @ref page_type_16, @ref page_type_87, @ref page_type_113, @ref page_type_100, @ref page_type_34, @ref page_type_70, @ref page_type_33, @ref page_type_14, @ref page_type_15
</td><td> With positive luck bonus, the player is more likely to
succeed in all sorts of things (spellcasting, praying,...).
Unless the &lt;luck bonus&gt; is very high, the effect will be
barely visible in-game. Luck bonus on one piece of equipment
should never exceed 3, and such bonus should not be too
frequently available.</td>
</tr>
*/