server-1.12/doc/Developers/fields/field_move_block.dox

39 lines
1.1 KiB
Plaintext

/**
@fn obj::move_block
@section Use
<table>
<tr>
<th>Type(s)</th>
<th>Description</th>
</tr> <tr>
<td>
@ref page_type_18, @ref page_type_31, @ref page_type_58, @ref page_type_66, @ref page_type_211, @ref page_type_67, @ref page_type_88, @ref page_type_56, @ref page_type_62, @ref page_type_213
</td><td> If set, the object cannot be passed by players nor monsters.</td>
</tr>
<tr>
<td>
@ref page_type_23
</td><td> If any movement type is blocked, a player must defeat the door to enter.</td>
</tr>
<tr>
<td>
@ref page_type_91
</td><td> For open gates, &lt;blocking passage&gt; should be unset.
For closed gates it must be set to &quot;all&quot;.</td>
</tr>
<tr>
<td>
@ref page_type_64
</td><td> If set, only players meeting the match criteria can pass
through that space. If unset (default), the inventory
checker acts like a trigger/button.</td>
</tr>
<tr>
<td>
@ref page_type_26
</td><td> For open gates, &lt;blocking movement&gt; should be unset.
For closed gates it must be set to &quot;all&quot;.</td>
</tr>
*/