39 lines
1.1 KiB
Plaintext
39 lines
1.1 KiB
Plaintext
/**
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@fn obj::move_block
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@section Use
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<table>
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<tr>
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<th>Type(s)</th>
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<th>Description</th>
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</tr> <tr>
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<td>
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@ref page_type_18, @ref page_type_31, @ref page_type_58, @ref page_type_66, @ref page_type_211, @ref page_type_67, @ref page_type_88, @ref page_type_56, @ref page_type_62, @ref page_type_213
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</td><td> If set, the object cannot be passed by players nor monsters.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_23
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</td><td> If any movement type is blocked, a player must defeat the door to enter.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_91
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</td><td> For open gates, <blocking passage> should be unset.
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For closed gates it must be set to "all".</td>
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</tr>
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<tr>
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<td>
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@ref page_type_64
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</td><td> If set, only players meeting the match criteria can pass
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through that space. If unset (default), the inventory
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checker acts like a trigger/button.</td>
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</tr>
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<tr>
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<td>
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@ref page_type_26
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</td><td> For open gates, <blocking movement> should be unset.
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For closed gates it must be set to "all".</td>
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</tr>
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*/
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