65 lines
2.7 KiB
Plaintext
65 lines
2.7 KiB
Plaintext
#$Id: settings 6717 2007-06-27 20:07:36Z akirschbaum $
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This document describes the various settings in the "settings" file, and
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what they do.
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# metaserver values.
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# notification on/off controls the notification to the metaserver.
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# server and port is the metaserver host and port to connect to.
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# comment is sent to the metaserver. It can be specific settings to on
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# the server, play behaviour, etc.
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# host is the name of this host as we should report it to the metaserver
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metaserver_notification off
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metaserver_server crossfire.real-time.com
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metaserver_host put.your.hostname.here
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metaserver_port 13326
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metaserver_comment Put a comment here.
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worldmapstartx the starting name of the worldmap. usually 100.
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worldmapstarty the starting name of the worldmap, also usually 100.
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worldmaptilesx how many tiles across is the worldmap? 30
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worldmaptilesy see above. 30
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worldmaptilesizex
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worldmaptilesizey How big is each tile? 50.
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The above defines a worldmap starting at world_100_100 and ending at
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world_129_129, each a 50x50 map. (900 files)
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dynamiclevel How dynamic do you want the world?
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0: Not dynamic at all.
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1: Weather.
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2: Weather, with visible effects, and player effects.
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3: above + minor changes, such as new growth on the map.
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4+ The higher it gets.. the more the weather re-arranges the maps
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for you.
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fastclock Make the timeclock run ultra-fast. Debugging use usually.
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dm_mail add your email address here.
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not_permadeth usually true. If false, death is the final end.
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resurrection usually false. If death is permament, can you be ressurected?
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set_title can players set their titles? true
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search_items can players search through thier items? true
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spell_encumbrance Does wieght of armor affect spells? true
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spell_failure_effects If you fumble, does it hurt alot? false
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casting_time Does it take forever to cast a spell? false
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motd name of the motd file. motd
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real_wiz can wizards mangle objects for player use? true
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recycle_tmp_maps Do the same maps allways reappear? false. Not
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good for multiplayer servers.
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spellpoint_level_depend Do spell costs go up as level increases? true
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explore_mode Can players enter explore mode? false
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stat_loss_on_death if set, player loses stat when they die. false
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permanent_experience_percentage This percentage of the player's exp will be
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'permanent' and not lost on death: 25
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death_penalty_percentage The amount of exp a player can lose on
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death: 20
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death_penalty_levels The maximum number of levels a player could
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lose from dying: 3
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balanced_stat_loss if set, death stat depletion is balanced by
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level. False
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no_player_stealing if set, players cannot steal from other players. False
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create_home_portals if set, town portal can be cast inside of player-unique maps. False.
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